Tom Römer
GermanyI hope to one day be part of a great team of artists and together we create environments that allow the players to fully immerse themselves.
I always loved watching behind-the-scenes footage of movies and games, but the one that got me hooked was "Grounded: The Making of The Last of Us". Seeing how those breathtaking environments were created was and still is really inspiring. After high school, I attended Pixl Visn Media Arts Academy where I studied Modeling, Texturing, Lighting, Animation, Compositing, and Storyboarding. After that, I decided to specialize in Environment Art.
Learning: Self Taught
Skills: 3d Substance Painter Affinity Photo Arnold Arnold Renderer Autodesk Maya Blender DaVinci Resolve Megascans Nuke PureRef Quixel quixel megascans Sketchfab SpeedTree Substance 3D Stager Substance Designer Substance Painter Unreal Engine 4 Unreal Engine 5 xgen ZBrush
Expertise: Game Design & Development
Weekly Drills - Winner
Winner
Finalist
Draft Selection
Finalist
Excellence Award
Weekly Drills - Winner
Portfolio of the Week
Rookie of the Year - Finalist
Excellence Award
Finalist
Highly Commended
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Leveled up to Debut Oct 04, 2017
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Leveled up to Player Jan 15, 2018
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Leveled up to Contender May 27, 2019
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Leveled up to Rookie Nov 01, 2022
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Pro TBD
• Experience
Creation and processing of 3D objects, 3D visualization of products and showrooms, compositing, and set dressing inside a game engine.