Rookie Awards 2024 - Open for Entries!
Tom Römer - Environment/Prop Artist
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Tom Römer - Environment/Prop Artist

Tom Römer
by tomroemer on 7 May 2021 for Rookie Awards 2021

This year my submission consists of two real-time environments, a prop, and a texturing study. Responsible for all aspects except the foliage (I used Quixel and the Tropical Jungle Pack) and the VW Kombi van model.

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I created this project for the World of Discoveries Challenge.

This was the second project that I created using Unreal Engine. I still have a lot to learn, but I feel like I made some progress.

I used Maya, Substance Painter and Unreal Engine 4.

I textured this car for the Substance Texturing Challenge. The model was provided by Christina Ryan.

The challenge really helped me push my texturing skills towards photorealism and it was quite fun to explore different ways to create realistic-looking dirt/rust buildup.

I used Substance Painter.

This project was created for the 3rd Weekly Drill. It's a recreation of the cipher disk from Uncharted 3.

I submitted this project to last year's contest, but since then I reworked the textures and the lighting to make it look more realistic.

I used Maya, Substance Painter and Arnold.

The first image is the one I submitted last year and the second one is the reworked version.

I submitted this project last year, but since then I reworked the lighting, the fog and added some particles to give it more depth.

I used Maya, Substance Painter and Unreal Engine 4.

The first image is the one I submitted last year and the second one is the reworked version.


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