#WeeklyDrills 086 - NerfBlaster
I used Blender to model, unwrap, light and render and Substance Painter to create the textures. To add more surface details to the model, I used alpha textures and anchor points to add dirt and dust into the crevices.
I was mainly inspired by the "Nerf Elite 2.0 Commander RD-6 Blaster", but I also wanted to give it a look similar to the Wingman from Apex Legends.
To achieve that, I made some modifications to the front of the blaster, changed the trigger, added a few small details such as cables, and included a sight.
My other inspiration where these artworks by Sam Leung.