The Rookies is changing - Find out how it will impact you.

The highest honour for creative media & entertainment students

The Rookies is the place to find outstanding emerging talent. The end goal? Launch young creatives into careers.

About The Rookies.

The Rookies – sponsored by Autodesk – is an annual awards and mentor platform open to young creatives in film, animation, games, virtual reality, motion graphics and 3d visualisation
Our History

The Rookies was established in 2009 with the goal of showcasing the amazing creative talent emerging from educational facilities around the world. Over the years it has become a right-of-passage for all graduates as they start their careers.

Who Can Enter?

The Rookies 2018 is for students and recent alumni 18 years or older. To enter the main categories you must be able to show proof that you studied between January 2017 and May 2018. Additional categories are open to everyone, but please read rules carefully.

Prizes and Benefits

Entrants can win weekly prizes, jobs, educational scholarships and even studio internships. Entrants also receive an official industry ranking, become confident presenting their work and can see how their skills compare with other students.

Job Placements
Media Uploads
Total Entrants

2018 Awards Timeline.

The Rookies is an annual awards with a peak period of activity between March and July each year. Outside of these dates our focus is on promoting the awards and showcasing talent to studios.

March 7th: Open for Submissions

Eligible entrants are asked to create an entry page and upload their best work for the judges to review.

May 31st: Submissions Close

No extensions are ever allowed. This is a solid date, just like a production deadline. Don’t miss it!

June 30th: Finalists Announced

Our Judging panel reviews every entry, awarding them an industry ranking and selecting top people per category.

July 16th: Winners Announced

All judging completed and winners of jobs, internships, scholarships and People’s Choice are announced.

Success Stories.

Discover why these past students decided to enter The Rookies, why they thought couldn’t possibly win and where they are now because they took a chance.

The School of the Year Report is of relevance to both students and tutors, studios and recruiters. It has been produced to assist and enable prospective students to find a school that is best suited to their desired career path.

The report includes a detailed breakdown of all the data collected from student submissions for 2017. Included inside a further breakdowns and additional ranking for other schools that participated. We hope this report will help ensure schools continue to push their curriculums to the edge and to guide students in demonstrating learnt skills that are perfectly matched to the requirements of production.

Categories from Traditional to Tomorrow.

The world is a pretty exciting place right now, and new career paths are evolving every year. With respect to this, our goal is to help young creatives launch their careers in traditional and emerging fields.

Feature Animation

Digital media content created specifically for the use in a stylised Feature Animation film similar to Pixar and Dreamwork.

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Digital Illustration

Illustrations and concept art created for feature film, computer games, story narrative, advertising and fanart purposes.

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Visual Effects

Entries with a focus on live action visual effects for film and advertisements. Skills ranging from roto through to comp.

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Game Development

3D based content used in the creation of video games for console systems and mobile devices.

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Virtual Reality

Content created specifically for use with virtual reality headsets is the goal here. This includes games, apps, and all VR experiences.

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3D Motion Graphics

Entries which showcase video projects that feature 3D components, animated still images, or live action with graphics.

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Product Visualisation

Focused on product, furniture, and gadget design that are to be manufactured through techniques of mass production.

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Architecture Visualisation

Content created to help visualise building interiors and exteriors, landscaping, town planning and sustainability.

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Film of the Year - Visual Effects

Films created by both teams and individuals that include live action visual effects used to help tell a story, add that wow factor, or just improve raw footage.

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Film of the Year - 2D Animation

Looking for the very best in 2D animated short films. The films can be created by both teams and individuals. Trailers and unfinished projects allowed.

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Film of the Year - 3D Animation

Looking for the very best in 3D animated short films. The films can be created by both teams and individuals. Trailers and unfinished projects allowed.

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Game of the Year - Console and PC

We are looking for teams and individuals who have created console games. Trailers and incomplete games are allowed to be submitted. Finished games preferred.

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Game of the Year - VR / AR

Team and individual games that have been designed to use the latest virtual reality systems. Completed projects preferred, but game play examples and trailers accepted.

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Game of the Year - Mobile

Team and individual games that have been created for mobile devices. Completed projects preferred, but game play examples and trailers accepted.

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Supported by the world’s smartest companies.

You can’t run a successful Awards without an amazing team helping you. We are proud and humbled to have the support of so many inspirational companies.