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Tom Römer
Tom Römer

Tom Römer


I hope to one day work at Naughty Dog where I want to create environments and props that fully immerse the player into the game.

I always loved watching behind the scenes footage of movies and games, but the one that got me hooked was "Grounded: The Making of The Last of Us". Seeing how those breathtaking environments were created was and still is really inspiring. After high school, I attended Pixl Visn Media Arts Academy where I studied Modeling, Texturing, Lighting, Animation, Compositing, and Storyboarding. After that, I decided to specialize in Environment Art.

Learning: Self Taught

Skills: Autodesk Maya Nuke Arnold Renderer Substance Painter Affinity Photo ZBrush Substance Painter Substance Designer SpeedTree Quixel

Expertise: Game Design & Development Visual Effects

  • Leveled up to Debut Oct 04, 2017
  • Leveled up to Player Jan 15, 2018
  • Leveled up to Contender May 27, 2019
  • Leveled up to Rookie TBD
  • Pro TBD