

Tom Römer
Germany




I hope to one day work at Naughty Dog where I want to create environments and props that fully immerse the player into the game.
I always loved watching behind the scenes footage of movies and games, but the one that got me hooked was "Grounded: The Making of The Last of Us". Seeing how those breathtaking environments were created was and still is really inspiring. After high school, I attended Pixl Visn Media Arts Academy where I studied Modeling, Texturing, Lighting, Animation, Compositing, and Storyboarding. After that, I decided to specialize in Environment Art.
Learning: Self Taught
Skills: Autodesk Maya Nuke Arnold Renderer Substance Painter Affinity Photo ZBrush Substance Painter Substance Designer SpeedTree Quixel
Expertise: Game Design & Development Visual Effects

Winner

Finalist

Draft Selection

Finalist

Excellence Award

Weekly Drills - Winner

Portfolio of the Week

Rookie Awards - Finalist

Highly Commended

Finalist

Excellence Award
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Leveled up to Debut Oct 04, 2017
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Leveled up to Player Jan 15, 2018
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Leveled up to Contender May 27, 2019
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Leveled up to Rookie TBD
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Pro TBD