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I've always been passionate about art and knew that I wanted to work in the creative industry someday. I completed my BA degree in Drama Theatre Studies where design was one of my core subjects. My passion to create developed further and I ended up completing my Higher Certificate in Animation where I discovered concept art and knew that this was what I wanted to do full time. I enrolled at ADA where I just completed my second year in Concept art.
3rd year of highschool is where I discovered a talent for traditional arts, mainly graphite before discovering watercolour painting. I wanted to then take this skill into digital art. I studied a year of animation before realizing I enjoyed designing characters and creatures way more, which then led me to Concept Design where I am now.
I first realized when I was doing a writing project for school and had written a short story with some illustrations and my teacher told me I should become a writer and and artist. I had been drawing a lot of portraits and anime before just for fun but as I grew I became better and that I was made to create.
When I found the Little Nightmares franchise; in it you can find concept art snippets throughout the game and made me realize that this (concept art) is something I want to do at a professional level. Also in The Last of Us games, the environmental storytelling really inspired me to push myself from just drawing pretty characters to drawing gritty environments, telling assets and non conforming character designs.
I've always been drawn to drawing, with a special fascination for fantasy worlds like those in 'Lord of the Rings' and 'The Hobbit'. A pivotal moment was receiving 'The Hobbit' art & design book for Christmas. The behind-the-scenes documentaries revealed the magic of concept art and initially sparked my interest in set design. Although my current style diverges towards children's book illustrations and cute, animal drawings, this exposure was crucial in shaping my artistic journey.
I have always had a keen interest in the Creative Arts. From a very young age I was dubbed, "the creative/artistic one" among my peers. Not really being good at anything else in school, art was the one thing where I could really apply my mind creatively. Traditionally, my interest lied in ceramic sculpture and watercolors with ink. After learning about the digital medium, the possibilities in what I could accomplish with my art expanded tenfold. After this, I haven't looked back.
Since I was little I have always loved Disney´s films, actually all animation films, so when I grew up I decided I wanted to be part of that world. Once I grew up I started investigating and end up finding U-tad and Lightbox Academy the two schools I studied in. The field that I like the most of 3D art is 3D modeling, but I am very passionate about 3D animation and 3D texturizing as well.
I enjoy creating my own 3d worlds including creatures, characters and environments. I enjoy working on modeling, sculpting, texturing and set dressing. I'm eager to improve my skills and learn new workflows that are compatible with the rest of the pipeline. I've always been passionate about art (2D illustration, traditional drawing), but 3D was a revelation for me.
The Lord of The Rings held my brain in a death-grip from the very first time I was introduced to the films. I absolutely inhaled all content related to Tolkien and watching the behind-the-scenes of the films was the final straw. I knew that Concept Art was where it was at for me. Some day Christopher Tolkien will give someone the right to The Silmarillion, and I want to be there, making sure that Melkor's design is as beautiful as I imagined it while reading the book.