Illidan Stormage
I have finished my 2nd project as I am nearing the end of my first year at the Academy. I've had tremendous fun creating famous Illidan Stormrage from the most popular online MMO game, called World of Warcraft. #maya#animation#dmodeling#zbrush#dmodel#substancepainter#cgi#arnoldrender#art#character#m3dsacademy
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I've started creating the model in zbrush, from blockout to high poly.
As soon as i finished the model and i was pleased with the result i've started creating his famous swords.
After finishing the modeling in zbrush i've exported my high poly in autodesk maya, so i can do a retopology of everything i've created, so i can start making the uv maps.
In substance painter i hand painted everything. I also used few generators and filters to get the desired textures.
The last and final stage was making the pose in autodesk maya and using Arnold and Marmoset Toolbag for rendering. Here is the final result i hope you like it.
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