`Meet Mat` is Back - The 3D Digital Painting Contest
Rookies Learning>
Round of applause for our sponsors

When I was 5 years old, I found that I am very interested in art, and I admired artists very much. I hope that one day I can also changes the world with my artworks. Art can unites people more easily than words.

I've always wanted to work in the creative field, but due to a lack of resources, I rarely delved into 3D. So, I pursued illustration and 2D animation instead. However, when the opportunity arose, I was able to receive basic training in 3D, which sparked a whole new passion for this field within me.

From an early age I enjoyed drawing game levels of my favorite games. Growing up I went into film and television as a set designer but something was missing. A few years ago I changed sector to devote myself to concept art and finally be where I wanted to be, designing infinite worlds where the only limit is one's imagination.

As long as I can remember, I’ve always drawn, told stories, done comedy. I always wanted to convey emotions, feelings, and make people dream. It was at the beginning of high school that I realized that it was possible, that it could be more than just a hobby. That I could bind my atrait for drawing and my desire to make dream through all a profession they are in the creative industry !

I am Saye Moghadasi, a skilled 2D artist, UI designer, and illustrator specializing in visual development. With over six years of industry experience, I excel in designing captivating game UI and creating stunning 2D game illustrations. My passion lies in delivering exceptional work that enhances user experiences and drives engagement. Feel free to explore my portfolio by visiting the link provided above. Let's collaborate and bring your creative vision to life!

I've played video games ever since I was a kid. I like to look at the varying art styles of the many different video games I've played, especially the animations of playable characters I'm controlling. After dabbling into coding by making video games, I realise I am more interested in the art side of the development. Thus begins my journey in the creative industry.

Throughout my educational & professional journey, I have gained experience in Graphic Design, Interior Design, Animation, XR & UX Design. But what captivated me in these industries was creating visually stunning CG assets & environments. Fueled by my passion for 3D art and games, I quit my job to pursue this path. I was awarded the Warner Bros. Discovery Access Canada's Digital Art Scholarship & I'm currently enrolled in CG Asset Creation for Games; Props & Environments at TTTC.

since I was little I have a talent for drawing and i like play video games

Work hard -> Get results

At the middle school I liked to draw and while looking for what could please me as a domain I was interested in the animation films, I made a baccalaureate std2a what opened me to various domain of creation, and I kept in head the animation cinema.

I have always loved animated films, and after some research I found that I could learn techniques to participate in the prodution of those films. I discovered 3D animation during my current formation at ESMA and I became very passionate by it.

In my first year of high school, is to make games with classmates, exposure to the profession of 3d artist has always dreamed of becoming a 3d artist

I didn't know what to do with my life, but I've always been surrounded by art in general. I used to draw a lot, and I discovered the world of 3D through a family member. When I saw what he was doing, I immediately knew what I wanted to do with my life.

my name is Christian Mallus, and I'm a student of BigRock, I wanted to take the path of 3d artist through the CG course of BigRock.

Everything began when I started creating little paper dragons and making stories about them! I always enjoyed working on this kind of projects since I was little and imagining to work on an animation movie, creating characters and collaborating with a talented team, inspired me to took this path as a personal career!

I have been interested in art and video games since my youngest age. I always wanted to work in this field so I gave myself all the means to achieve it, I Studied the art of video games in a private school in France for three years, which comforted me in my choices.

I decided that I wanted to work in creative industries because I've always felt attracted by the work of VFX and 3D artists. As I got older I started to be more interested in how these artists were able to do those projects.

I aways was attracted to the artistic world, first in drawing, then I discovered 3D with the movie Avatar (james Cameron) and i fell in love with it I choose to specialized in character Rigging, an option I am more at ease then the others (and because body's mecanism is incredible) I have some basic knowledge on modeling too . I'm currently on my 4 year of 3D school, I'll graduate this summer.

I have memories that were a breakingpoint in my mind, perhaps because they fascinated me or broke my soul, I´m always looking for those moments that impact me. Now at 24, I want to transmit a small part of my vision to the world and provoke that kind of emotions.

After leaving high school in 2022, having attended Big Rock I realized that this was the path I wanted to follow.