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I've always wanted to work in the creative field, but due to a lack of resources, I rarely delved into 3D. So, I pursued illustration and 2D animation instead. However, when the opportunity arose, I was able to receive basic training in 3D, which sparked a whole new passion for this field within me.

From an early age I enjoyed drawing game levels of my favorite games. Growing up I went into film and television as a set designer but something was missing. A few years ago I changed sector to devote myself to concept art and finally be where I wanted to be, designing infinite worlds where the only limit is one's imagination.

As long as I can remember, I’ve always drawn, told stories, done comedy. I always wanted to convey emotions, feelings, and make people dream. It was at the beginning of high school that I realized that it was possible, that it could be more than just a hobby. That I could bind my atrait for drawing and my desire to make dream through all a profession they are in the creative industry !

I am Saye Moghadasi, a skilled 2D artist, UI designer, and illustrator specializing in visual development. With over six years of industry experience, I excel in designing captivating game UI and creating stunning 2D game illustrations. My passion lies in delivering exceptional work that enhances user experiences and drives engagement. Feel free to explore my portfolio by visiting the link provided above. Let's collaborate and bring your creative vision to life!

The first time EVER was when I was like 5 or 6. I watch and rewatch Spirit: Stallion of the Cimarron like thousands of time thinking: "I know that this isn't real, but It's AMAZING! How can people create this?". Than How to Train Your Dragon comes when I was 10. From that precise moment all my life was addressed to 3d Animation. At the end with the arrive of Horizon Zero Dawn I've decide that I wanted to create worlds and animals and anything sensational for the rest of my LIFE. Thanks.

I've played video games ever since I was a kid. I like to look at the varying art styles of the many different video games I've played, especially the animations of playable characters I'm controlling. After dabbling into coding by making video games, I realise I am more interested in the art side of the development. Thus begins my journey in the creative industry.

I have always wanted to work in a creative industrie. As I have learned to draw by my self since I was a teenager, the very moment when i reaveled my creativity, I knew that I wanted to give life to new concepts, ideas and worlds. My ultimate goal is to make people like me to pursue their dreams and develop some other's imagination. To me, that one of the multiple faces of happiness.

Throughout my educational & professional journey, I have gained experience in Graphic Design, Interior Design, Animation, XR & UX Design. But what captivated me in these industries was creating visually stunning CG assets & environments. Fueled by my passion for 3D art and games, I quit my job to pursue this path. I was awarded the Warner Bros. Discovery Access Canada's Digital Art Scholarship & I'm currently enrolled in CG Asset Creation for Games; Props & Environments at TTTC.

since I was little I have a talent for drawing and i like play video games

Work hard -> Get results

At the middle school I liked to draw and while looking for what could please me as a domain I was interested in the animation films, I made a baccalaureate std2a what opened me to various domain of creation, and I kept in head the animation cinema.

I have always had an interest in artistic activities since I was a child. I started to learn how to draw by myself in middle school. Drawing developped my sense of observation and made me find so much beauty in the world around me. After loving drawing as a hobby for many years, I decided to follow my dream and decided on an artistic carrier in high school. After high school I entered at ESMA to follow their 3D animation & VFX cursus.

I have always loved animated films, and after some research I found that I could learn techniques to participate in the prodution of those films. I discovered 3D animation during my current formation at ESMA and I became very passionate by it.

I first realized I wanted to work in the creative industry when I was in high school. I was working on a project to make a game together, which exposed me to a career as a 3D artist, which sparked my interest in the creative industry.

I didn't know what to do with my life, but I've always been surrounded by art in general. I used to draw a lot, and I discovered the world of 3D through a family member. When I saw what he was doing, I immediately knew what I wanted to do with my life.

my name is Christian Mallus, and I'm a student of BigRock, I wanted to take the path of 3d artist through the CG course of BigRock.

Everything began when I started creating little paper dragons and making stories about them! I always enjoyed working on this kind of projects since I was little and imagining to work on an animation movie, creating characters and collaborating with a talented team, inspired me to took this path as a personal career!

I’ve always been interested in art, but I really discovered what I wanted to do when I learned how the creative industries are able to merge many different types of art with technology, emotions and storytelling.

I have been interested in art and video games since my youngest age. I always wanted to work in this field so I gave myself all the means to achieve it, I Studied the art of video games in a private school in France for three years, which comforted me in my choices.

I decided that I wanted to work in creative industries because I've always felt attracted by the work of VFX and 3D artists. As I got older I started to be more interested in how these artists were able to do those projects.