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Gennaro Dima
by GennaroDima on 18 Jan 2024

Hello everyone! I'm really proud to show my latest work on unreal engine. I really enjoyed making this one, hope you like it too.

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Hello everyone. I am here to present you my unreal engine project. It has been a quite intersting start since it was my first time using this software, but it is something i really enjoyed doing.

Making of:

First of all, as all projects, i was given a reference to recreate, so i collected other images to help me and i jumped into the software and created the camera to understand the focal i was going to use with some initial blocking.

After the camera and the positioning was clear, i started looking for some assets and materials to use and made the city look better

City was done, time to proceed on the other parts of the envoirements such as fog, clouds, landscape

I started by making the landscape better. To achieve the result i created two master material with nodes that made possible the blending in height and texture beetween the ground and the assets.

After that i used easy fog to make the fog and the clouds. I used it to make the sand that moves on the ground too.

Last but not least i addded some volumetric post processing to bloom the city, and i made one post process material to make the heat hazard effect, than added it to another volumetric post process. With Niagara i addded some particles to create the flying sand.

Final consideration

This project really got me into it and i think this could be something i'll do more often. It has not been an easy one but the fact that i enjoyed it that much made it so that i didn't feel the burden, i guess because it's really cinematic and i had the possibility to put something personal into it by choosing the shot, the music, sound effects and all of that.

Hope you like it!


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