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#WeeklyDrill 089 - Gumball Machine
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#WeeklyDrill 089 - Gumball Machine

Tom Römer
by tomroemer on 20 Oct 2023

I used Blender for modeling, unwrapping, lighting, and rendering, as well as Substance Painter for texturing. The glass material was made inside Blender.

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I made this object to be a hero asset that appears close to the camera or the players' view.

I had fun painting the rust and chipping paint, but the glass material was tricky and I'm still not completely satisfied with it.

Here are my references:


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