#WeeklyDrill 089 - Gumball Machine
I used Blender for modeling, unwrapping, lighting, and rendering, as well as Substance Painter for texturing. The glass material was made inside Blender.
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I made this object to be a hero asset that appears close to the camera or the players' view.
I had fun painting the rust and chipping paint, but the glass material was tricky and I'm still not completely satisfied with it.
Here are my references:
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