Rookie Awards 2022 | Rookie of the Year
Game Development
Projects entered should include content specifically with the intention of contributing to a computer game. This includes models, environments, animations, fx elements, code and more. The judges will be looking for the best creative and/or technical submissions for this massive category.

Winners
On behalf of the sponsors and judges, The Rookies would like to congratulate the following category winners.
Winner
KrisYu
United States | Gnomon School of Visual Effects, Games & Animation
I play games for fun and attracted by the realistic looking of them. I intended to study arts in my future, then I realized that my passion for the video game leads me to study game art.
Runner Up

SilkevdSmissen
Belgium | Howest University of Applied Sciences - Digital Arts and Entertainment
When I was younger, one of my favorite things to do when I got home from school was play Crash Bandicoot on our PS1 with my sister and my dad. We'd each take turns and pass around the controller. From there my love for videogames grew. I've always been really interested in art as well. After studying fine arts for 3 years, I realized I could simply merge my love for art with my love for games. So I went to study DAE in Kortrijk, which is what's brought me here! I hope you enjoy some of my work!
Highly Commended

roybennettiv
United States | Think Tank Training Centre
Playing video games with deeply cinematic stories introduced me to a passion of wanting to create 3D Game Assets and Environments that convey interesting narratives. I hope to bring my design and technical background into Game Environment Art to help create new games and stories that inspire players around the world.
Highly Commended

S3B
United Kingdom | UAL
I've always had a love for video games and art in general as many people do however I never knew creating 3D environments was an actual job or career path. During my studies at the University of Arts London, I was made aware of the Game Arts pathway the software was extremely daunting and my first experience was with Uvs so naturally, I brushed it aside. However, after another class, I was able to experiment and get lost in the software and I instantly became passionate.
Highly Commended

matevalent
Slovakia | Breda University of Applied Sciences
When I was around 14 I downloaded Blender from Steam because I had no computer games to play. Ever since I have been going in deeper and deeper into 3D graphics. When I turned 16 I decided to pursue a career in the game industry so I started to look for a university.
Highly Commended

usul
France | New3dge
Hi! I'm always looking for new opportunities that can give me new skills and knowledge. I love to learn in all fields and especially in Game Environment, Lighting and FX. Do not hesitate to contact me, it will be a great pleasure to discuss with you and why not evolve professionally together. :)
Highly Commended

kerrigan
United States | Think Tank Training Centre
I knew the moment I played the original Zelda on the NES when I was 5. Exploring the unknown, overcoming fear and using your imagination along the way is a wonderful facsimile to the journey of an artist.
Highly Commended

Kondroel
Canada | Think Tank Training Centre
2016 was the first time I tried painting digitally - seeing what others were making with the medium fascinated me. It drove me to spend most of my free-time throughout highschool practicing illustration - also picked up Blender along the way as an intro to 3D. I ended up really liking it and thought I might as well give it a more serious look.
People's Choice

matevalent
Slovakia | Breda University of Applied Sciences
When I was around 14 I downloaded Blender from Steam because I had no computer games to play. Ever since I have been going in deeper and deeper into 3D graphics. When I turned 16 I decided to pursue a career in the game industry so I started to look for a university.
Honorable Mentions
The following winners made a lasting impression on the judging panel and secured highly sought after badges.
Category Brief
This category is for digital artists that love to create content for computer generated games. This category is targeted towards artists creating 3D content for games, using engines to push their creations to the next level. Show how your animation loops make a game scary, how your lighting dynamically change the mood of a scene, how your code can handle AI crowds and even how your models are perfect for high frame-rates. There are many disciplines in this field and the judges will be reviewing all of them equally, with the goal of finding the artist that they would love to have working on their next game.
Important Notes
- 2D Game Art should not be submitted to this category. This category is targeted towards 3D Artists specialising in Game Design and Development. If you have amazing 2D Game Art, Concept Art and Digital Illustrations, please submit it to the Concept Art category.
- You may submit both high resolution assets used in high-end games and ‘cut-scene animations’, and also the more traditional real-time models used for game play. All assets contribute to Game Development and will be judged equally.
- Don’t have pretty pictures? Share a screencast showing your tools in action. Go one better and even share GitHub code snippets that you wrote for your game or plugin.
- Ask questions on our Discord Channel if you need help.
- Review Winning Entries from last year that were selected by our judges.
- Watch this video demonstration that shows how to create a perfect entry.
Requirements & Deliveries
- Read the Rules to make sure you are eligible to enter.
- No team entries allowed for this category.
- Share your process with the judging panel by including supporting material, not only finished artworks.
- Share examples of your work that showcase your related skills to the judging panel.
Judging Criteria
The judges are looking for artists that are ready for employment. They are looking for artists with a passion for this category and have worked hard to hone their skills.
The judges will be considering your overall presentation, technical skills, creative skills, variety of content, and employment potential. Treat your entry like a job interview and share your best work to impress the judges.
How to enter
- Click Submit Entry button to create an entry page.
- Upload your best images, videos and supporting media using our entry page builder.
- Select ‘Rookie of the Year > Game Development’ as your nominated category.
- Add details including a cover image, title, description, tags, and software used.
- Accept rules and confirm eligibility.
- Confirm & Submit your entry to judging panel.