The Difference Engine - Promenade Interior
This is my mentorship project which I did during the last few months at Think Tank Online with the support of my mentor Sean Obrigewitch.
My goal with this project was to achieve a bigger scene than the ones I did where everything feel cohesive and fit together I really liked the concept by Yari Lute which is based on a book of the 90's named The Difference Engine, which helped establish the genre conventions of steampunk. I love the steampunk theme and the concept gave me some bioshock vibes that I couldn't avoid falling in. It was challenging due to too many reasons but in the end, it was a huge learning experience and I'm pretty happy with the result.
Everything is made from scratch, modeled in maya and zbrush. Textures were done in painter, photoshop, and designer. Props inside the storefront are from megascans and some of the garbage on the floor is from this pack.
Pitchford Hall recreated in real-time during my intermediate term in Think Tank Online.
This was my first experience with unreal. Everything was made by scratch but the images of the paintings.
Hero prop that I did during the intermediate term at Think Tank.
This is my work during the last year at Think Tank Online. It was a rough path but I think it was really worth it. I met great people and I learned from the bests. I'm really happy about what I did so far and I'm looking forward to seeing what's next!