I was lucky to have Nicolas Niño as my mentor while working on my mentorship project at Think Tank! The Ranger is based on a concept by Brandt Andrist, and is rendered in real time using Unreal Engine 5. This whole process taught me so much, and I'm so glad I got to learn from so many talented mentors and classmates!
Albedo, roughness, metalness, normal, and topology
There were some parts of the process (mostly figuring out how to make real-time dreadlocks) that were a bit more tricky to work out, so I made some quick breakdowns of it