![Ranger](https://d3stdg5so273ei.cloudfront.net/MichalPatton/2022-06-01/522861/1400xAUTO/cinematic_closeup-MichalPatton-crop.png)
Ranger
I was lucky to have Nicolas Niño as my mentor while working on my mentorship project at Think Tank! The Ranger is based on a concept by Brandt Andrist, and is rendered in real time using Unreal Engine 5. This whole process taught me so much, and I'm so glad I got to learn from so many talented mentors and classmates!
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Round of applause for our sponsors
![](https://d3stdg5so273ei.cloudfront.net/MichalPatton/2022-06-01/195658/1400xAUTO/SequenceMaster-MichalPatton.1018_crop.png)
![](https://d3stdg5so273ei.cloudfront.net/MichalPatton/2022-06-01/371859/1400xAUTO/cinematic_closeup-MichalPatton.png)
Albedo, roughness, metalness, normal, and topology
There were some parts of the process (mostly figuring out how to make real-time dreadlocks) that were a bit more tricky to work out, so I made some quick breakdowns of it
Original concept by Brandt Andrist: https://www.artstation.com/artwork/XBA2Qn
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