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Rookie Awards 2022 | Rookie of the Year

3D Animation Finalists

Entries should include content specifically created for feature animated films/shorts. The key is that all elements should be full CG - environments, characters, set, props, animation and effects.

Thomas Proux


United States | Gnomon

I grew up watching tons of animated movies and when I was first introduce to digital arts I immediately fell in love with it. In middle school I was telling my first stories through photobashing stuff together and drawing with my mouse (not successful there.). But the passion never dried off and motivated me to take on that wild journey of being an artist.

Darío Uruñuela


Spain | Animum Creativity Advanced School

Since I was a child, I’ve always dreamed of working making the videogames and animated movies that I loved: Half-Life, Majora’s Mask, The Iron Giant... I decided to study an audiovisual communication degree at university, and after that, I get specialized in cinematography. In that period I discovered my love for photography, color, and, overall, lighting. Finally, In 2020 I decided to embark on a new journey and start a new career joining my passions: cinematography, 3D animation and videogames

Claudia C. Lühl


Germany | Gnomon

I've always loved games and films with epic stories and worlds to lose myself in, but it took me some time to realize that working on games is an actual career option. Since then I've learned a lot about modeling characters in 3D in hopes that I could work on similar epic titles to the ones I've enjoyed playing myself.

Jeongbin Kim


South Korea | SF Film School

I came to this place because I like movies. Starting with the thought that I wanted to experience even indirectly while working at a movie theater just because I like movies, I worked part-time at the cinema for 9 years, getting to know and seeing more diverse movies than others. As I came into contact with many movies, I wanted to do post-production of my favorite videos myself, so I became interested in the ever-growing CG of movies, and I aimed to become a CG artist.

Caecilia-Isabella Glaas


Germany | University of Applied Sciences Mainz

Like many people, animated movies have had the power to mesmerize me since my childhood, and for me, they were always a safe haven. Ever since I was especially interested in the characters I was able to identify with. Through the creation of believable CG characters, I want to pass this feeling on to other people.


Singapore | 3dsense Media School

I've always been into art since I was a child, and digital media have always been a big part of my childhood and adolescence. This just naturally led me to become interested in the creative work that was behind the scenes of the fascinating worlds and characters I see on screen, and I eventually decided to pursue the profession.

Leanne Pfeiffer


France | ESMA

I wanted to do something in art earlier on but didn't think it was possible for a long time. Then I discovered in High School CGI animation was actually a job I could do and worked on it from there.

Jaehyun Yoo


United States | Ringling College of Art and Design

When I was in an elementary school, I had a friend who would draw something all the time. She was the one who influenced me to start drawing. After that, I continued learning art until I discovered there is a something called animation. Since then I've been following my dream.

Kate Vaillant


United States | Ringling College of Art and Design

When I was in high school I realized I wanted to pursue a creative career. I have been animating ever since I was little on a Nintendo DSI application called flipnote. I enjoyed story telling and art so I needed a path that had both. I fell in love with computer animation later while attending Ringling College of Art and Design.

Alexandria Siah


United States | Ringling College of Art and Design

I used to have to sit and watch the Prince of Egypt for church class growing up. It's that one shot of Moses walking through the Red Sea with a giant silhouette of a creature in the waters that inspired me to be an artist and to create stories and art with that amount of love and detail in them, and I was to awe and inspire others with my stories too.

Frans Bellart


Spain | Animum Creativity Advanced School

The first time I started drawing was at age 7-8, my parents got me a Mickey Mouse Projector and I remember spending hours and hours with it, also I played with videogames more than I should. As I grew older, I moved away from this "hobby" and ended up focusing more on health sciences. It was when I entered the degree of Medicine, two year ago , when I realized that what I really wanted was create. Even though that the world of Art is not as stable, I made the decision to be part of the 3d.

Simon Betancur Baghino


Spain | Animum3D School

The first time I discovered that I wanted to dedicate myself to the world of 3D animation was when I went to a festival called ANIMAYO. From that moment on, when I saw the work of Juan Solís, I knew I could make a living out of it. From then on I dedicated my free time to learn through youtube as much as I could. Currently I decided to study at ANIMUM 3D where I perfected and acquired new knowledge to reach a professional level. It's my passion, most of my free time is dedicated to 3D modeling.

Michael Assous


United States | Gnomon — School of Visual Effects, Games & Animation

Coming from a film background with a passion for fine art especially anatomy, life drawing and traditional sculptures I have develop a serious interest for hyper-realism, digital humans and character art which became my main focus during my education alongside grooming, the study of light and composition as a look development artist.

Richard Heucher


Germany | University of Applied Sciences Mainz

I started my journey as a photographer but during my time at university I found my passion in 3D Creation, especially Lighting and Compositing. Movies like Jurassic Park and Godzilla stirred my interest in creature creation while more stylized works are also equally intriguing to me.

Monica Lagrange


United States | Ringling College of Art and Design

Animated movies helped me on my journey of learning English as a second language when I moved to the US. The use of visual storytelling served as a universal language, which I have learned has the power to reach others. I decided to work in animation because I want to share this gift with other people.

Juan Carlos Mesa Machín


Spain | Animum Creativity Advanced School

After more than 10 years working professionally in graphic design and digital illustration, I decided to dedicate a full year to studying and refining my skills by taking a Masters Degree in 3D Character Modeling for Cinema and Videogames in 2021. Now I became freelance to offer my skills to the industry. I was honored to be in the top 20 finalists for the Rookie Awards 2021 and 2022, in the category of 3D Animation and certified by the judges with the highest rating "Rank A".

Henri Gatard


France | ECV Nantes

Since I was little I was always attracted to the creative field. I was drawing in class, taking pictures, working on After effect and Photoshop on an old rotten laptop and in the middle of high school I discovered that there were people behind the animation films thanks to Pixar interviews. And Now I have started 3D 3 years ago and i will never stop !!! I love to create worlds, characters and stories through illustration and animation from concept to final render !! In a stylized way !!!

Bastien Foreau


France | New3dge

When I was little I spent all my time drawing. Growing up, these draws led me to want to integrate this industry and make some cool stuffs

Marc Carratala Arce


Netherlands | CG Spectrum

Coming from a music events background with passion for photography, cinema, and video games I decided to change my career path to 3d Art. During my education in the last couple of years I focused on world building, composition, cinematography and lighting using Unreal Engine as the main tool to enter the real time and virtual production world of cinematics.

Jason Mathieu


France | New3dge

I have always been interested by art and by the "behind the scene" creative aspects of what i like. Since few years , i discovered CG and video game industry, and realized that's what i wanted to do.

Narcis Calin



I always loved computers, but it wasn't until age of 9-10 when i opened my first cg software. It was cinema4d and at that time i only used it for destruction and physics. While playing around with it, i managed to render an image. It looked very real to me at that time and i totally fell in love with 3d. At age of 12 i was starting to do cgi more frequently and i loved it more and more.

Mason Smigel


United States | Savannah College of Art and Design

After I had first started dabbling in graphic design and 3D modeling I saw Zooptia in theaters, I realized that it was someone’s job to do what I spent my free time learning and knew that’s what I wanted to spend my life doing.

Carina Loiseau


France | New3dge

It's classic, but I wanted to work in the VFX world since the beginning. But it was like an unreachable dream, I never even knew there was school for this. But in University, one day I had too much, I didn't wanted to work in an office doing a classic office job, that's when I realised I had to quit everything and find my way. Witch I did.

Su Bin Chae


United States | Academy of Art University

Colleagues in AAU inspired me to work in the creative media and entertainment industry!

Camilo Bueno


Ecuador | Animum Creativity Advanced School

since I was a child I always knew that I liked to create things, that over the years this love for 3d was born

Amaury Renard


France | New3dge

Diane NUTY


France | New3dge

I first realised I wanted to work in the creative media when I was 14, after seeing an advert for a game that allows users to create their own content. I started with Blender !