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My journey in Animum
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My journey in Animum

Camilo Bueno
by camilobueno on 1 Jun 2022 for Rookie Awards 2022

This is a summary of my evolution during a year studying the master's degree in 3d character modeling for cinema and videogames at Animum creativity advanced School. It was a journey full of learning, I hope you enjoy it as much as I did!

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Hello everyone!

I am Camilo, I have dedicated myself to traditional art since I was 14 years old, drawing portraits, painting and 5 years ago I created characters, however I wanted to raise the level and the following happened.

The adventure began a year ago, trying to grow and improve my skills, so I decided to enter Animum Creativity Advanced school to study a master's degree in 3d character modeling for film and video games. A difficult journey but in which I learned a lot!

I modeled several characters and then I recount this year full of learning, enjoy it!

Demon lava cannon

My first character is based on the concept art of Dinulescu Alexandru, a stylized character that shows us a demon similar to a medieval orc equipped with a cannon as an arm and an ax that has a core of fire. There were several weeks in which I worked on the modeling of this character and the real challenge was learning new skills to apply to this model, such as learning to use a new texturing program.


The softwares used were autodesk maya, zbrush, substance painter, adobe photoshop, adobe after effects and finally it was rendered in marmoset toolbag 4.

Demon Girl

My second character is based on the art of Moritz Cremer ( Ztiromart ), an artist specialized in cartoon characters who creates worlds of humanoid creatures with a unique stamp, definitely an exquisite work.

The process was entertaining, until I had to face the modeling of the hair,it had to be fluid and coiled, I had to do a thorough job to make it look as natural as possible.

This time I learned to be more neat with my work, since cartoon characters must be delicate in their forms, and much more so my character, who was like a doll.


The softwares used were autodesk maya, zbrush, substance painter, adobe photoshop, adobe after effects and finally it was rendered in marmoset toolbag 4.

Shakal the Half Formed

My third character is based on the concept art of Darren Berton, an amazing artist who when I first saw his work, I was in awe.

Shakal the Half Formed (taken from the profile of Darren Berton)

"Shakal is a powerful shaman priest of the Nak'zul tribe that inhabits the Shalune region of the Primal Deserts, a huge stretch of desolate wasteland that spans across two continents.

Shakal tried to merge her soul with that of a demon to increase her power, however, the ritual was interrupted when an enemy tribe"

This time the challenge was to make a character for video games with less than 100,000 triangles!

It was difficult to make a topology with that limited number of polygons, especially since it has so many accessories that I had to carefully plan to reduce the triangles so that the details are not lost.

It was also the first time I used haircards, so I learned a new technique that I can use from now on.

The software used was autodesk maya, zbrush, substance painter, Adobe photoshop, Adobe after effects and finally it was rendered in marmoset toolbag 4.

This was the last opportunity I had in the master's degree to demonstrate everything I learned in 365 days, with this shakal model I ended my adventure in this master's degree in animum, taking new knowledge acquired from the tutors who are geniuses, but above all from friends I made along the way, as they made this difficult adventure a little easier and more fun.

Thank you!


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