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TRON LIGHT CYCLE | OPTIMUS PRIME
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TRON LIGHT CYCLE | OPTIMUS PRIME

Luca Bettini
by LucaBettiniTLL on 1 Jun 2024 for Rookie Awards 2024

Hi I'm Luca Bettini, I'm 22 and come from Italy. I started my journey into the 3D world with no previous experience at Side Academy in 2021/2023. And these are my latest project, hope you enjoy them!

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LUCA BETTINI | HARD SURFACE | OPTIMUS PRIME AND TRON'S LIGHT CYCLE

Hi, my name is Luca Bettini, I'm 22 and come from Italy. I started my experience as a 3d artist in 2021 as a student from Side Academy I had no experience before joining the academy so it was a whole new world for me, despite my passion for the world of art, videogames and cinema.

These are my latest project that I did as an Hard Surface Artist:

"Optimus Prime" from Bumblebee (2018) and the "Tron's Light Cycle" from the Tron Legacy movie.

TRON LIGHT CYCLE

This was one of the hardest model that i've worked on, mostly because of all his round shapes. I challenged myself by trying to create the most perfect and clean model, from clearing any type of bump, to try to create the most tidy geometry possible.

This project was an important opportunity for me to grow and develop professionally, by testing my skills in 3D modeling with the round geometry (It was my Krypronite at the time), but I am very proud of the final result and happy to share the process with you.


REFERENCE

Since it was difficult to have a clear image of the details from the movie (mostly because of his dark envirorments) I had to search for every reference possible, from 3d models to the concept art of "Tron Legacy". But nothing has stopped me from creating the most loyal model possible of the film.

These were most of my reference.

BLOCKING

For the blocking the only goal that I give to myself was to find every form possible trying to achieve a good geometry even if it was the blocking phase.

But the geometry still wasn't perfect so in the refine process i did some fixing.

REFINE

After the approvation of my supervisor, i hopped almost right away on the refine of the model.

This was the easiest part of the entire project since i did almost everything in the blocking phase, I just had to bevel the edges of every piece trying not to create any pinch, and since it's a round model, IT MUST NOT HAVE PINCHES.

UV

It was hard to open the uv of this model without any cut visible, but i'm quite happy with the result of it.

UV CHECHER

360

TEXTURE

WIREFRAME

CLAY

UV

LIGHTS

CLOSE UP AND WIREFRAME

AOV'S CLOSE UP

FINAL LOOK

OPTIMUS PRIME

This project is based on the model of Optimus Prime from the final scene of the movie "Bumblebee (2018)" for my final personal project as a student for Side Academy.

This was my first ever real project as a student, so it was a real big challenge for myself trying to recreate such a big asset, from the modellation itself, to the texturing and the creation of the envirorment all by myself.

One of the most challenging things about this project was the reference researching...

REFERENCE

Before everything, given that this is a very complex model that only appears for a few seconds in the film, I had to start looking for any type of reference, from making screenshot for every frame possible of the film to photos of the model dismantled piece by piece.

THE START

THE HEAD

My first idea for this project was to model and texture Optimus Prime's Head as practice for myself. Then days later I decided that this small but complex project should have become part of my personal project for Side Academy.

I started the head having in mind of doing the basic optimus face with only the faceshell and no mouth nor face, but since I had finished my project early I decided to also model the face by putting togheter various reference from the movies.

BLOCKING

This was the final and complete detailed blocking of my model, were I found every piece possible because I wanted my model to feel like it was similar to the refine itslef, even if it was still a detailed blocking.

It took me one month to finish this part but it was totally worth it since it was starting to become more and more similiar to the one model from the movie.

The next part to do was the refine.

REFINE

This part took me about a month and a half, it was fun but difficult, but it very satisfying to finally see after months of hard work my finished model.

TORSO

HEAD

ARMS

LEGS AND PELVIS

Now the only thing left before the texturing were the UV.

UV LAYOUT

At the time of my project I didn't knew exactly how to optimize at best the layout of my UV, so it was kind of a mess, way too many UDIMif I had to do it again now I would optimize it as best as possible since I have more experience in the cgi world.

For making my project less heavy I decided at the time to split my project into 5 parts: Head, Arms, Torso, Pelvis and the Legs. So, as if that wasn't enough, I also divided my uv layout for the materials for each part, with everything with the same texel density.

Now I'm more experienced with the UV layout since I work in the industry I became much better.

TEXTURING

For texturing my model I decided to use Substance Painter as it was the only program that I knew how to use. And even for this part of the project I split it in multible parts. I didn't take the right texturing the first time, but after trying and trying and trying I finally arrived at the point were it almost looked the same as the movie.

This was my first attempt at texturing of the model.

This was my first attempt at texturing of the model.

Instead this was my final texturing.

DIORAMA

For my diorama I had multiple ideas, so I started with a basic stand with the Autobots Logo on it, but it didn't felt right for this project.

So I started doing some research on various dioramas for the Transformers figures to get some ideas since I wanted to compose it by myself.


But I didn't want it to look like a toy nor a figure, so I took the idea of the bumblebee diorama and expade it as a big damaged road, and I was pretty happy with the result that I got in the end.

Conclusion

I just wanted to take the time to thank everyone who has supported me throughout this journey in Side Academy. Especially my colleagues Alberto Bezzegato and Matteo Cotelli with whom I embarked on the journey of creating our bikes.  I also want to thank the asset supervisor Riccardo Meneghello, who guided me throughout the process to achieve the of the bike.

I hope you liked my projects, thanks for everything.


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