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From Zero to Rookie... and beyond - 3D Animation entry
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From Zero to Rookie... and beyond - 3D Animation entry

Juan Carlos Mesa Machín
by imachinarium on 31 May 2022 for Rookie Awards 2022

3D Animation entry for Rookie Awards 2022 - Rookie of the Year featuring the works from the past year.

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Introduction

Hello! I'm JC and I am 3D Character Artist.

My journey began at Animum Creativity Advanced School doing the Master Degree in 3D Character Modelling from october 2020 to october 2021. Last year I was still halfway through and I submitted to The Rookie Awards 2021 the works I had done until that moment, some of them unfinished. Even so, I managed to be a finalist for Rookie of the Year in the category of 3D Animation, certified with the highest ranking "Rank A" by the amazing Judging Panel.

This is the last year that I will be able to submit my works to this contest since I became self-employed last March 2022 where I am currently working on two unnannounced videogame projects for two diferent companies.

It is my pleasure to show you here how I finished my year of studies to become a rookie. (3D Animation realted fields)

You can also take a look at my entry for Rookie Awards 2022 - Rookie of the Year in the category of Game Development.

Orgrim Doomhammer

Sculpting practice based on an early concept of Orgrim by Wei Wang he did for the Warcraft movie.

Sculpting and Polypainting using ZBrush, starting from the low poly base mesh of my 3D human. I projected the details using my texturing.xyz skin starter kit over the high poly mesh. Lighting and rendering in Keyshot Pro for ZBrush.

Clay render and ZBrush polypaint. (The ZBrush file got corrupted so those are renderings from Keyshot.)

Concept Art

Doomhammer  by Wei Wang.

Harbinger

Creature assignment for VFX made at Animum Creativity Advanced School for the Master Degree in 3D Character Modelling.

This project was honored with the Editor's Choice Badge by The Rookies.

Also was featured in the Top Row Gallery of ZBrush Central so you might even watch it in the ZBrush screensaver.

Thanks so much to my mentors who have been directing throughout this project:

Juan Puerta - Sculpting and topology.

Iván de Andrés González - UVs and Texturing.

Javier Blanco - Art direction and solving a bunch of questions.

Miguel Angel Carriquí - Art direction and everything you need to know.

High poly renderings

From Keyshot Pro for ZBrush and ZBrush BPR.

A-Pose

Wireframe

3D printing

I've acquired an Anycubic Photon Mono X 6K now I know sculpting. I find fascinating become real the stuff I create digitally. Those are test prints before I project the texture heigh maps over the high poly model for a big sized print.

Concept Art

Awesome concept art by Andrew Mironov.

Samurai Girl

Cartoon project made at Animum Creativity Advanced School for the Master Degree in 3D Character Modelling.

I mainly used Maya for the modelling this character, just using ZBrush for adjusting the silhouette and volumes getting advantage of the Dinamic Subdivision feature. Also the UVs of the model made in Maya. Substance 3D Painter for baking and texturing to get back to Maya for a final good looking renderings using Arnold.

Thanks so much to my mentors who have been directing throughout this project:

Juan Solis - Modelling, Topology and UVs.

Miguel Angel Carriquí - Texturing.

Final Pose

ZBrush BPR using Dynamic Subdivision of the animation mesh

A-Pose and Wireframe

UVs distribution

First stages of the modeling

Concept Art

Concept art by Alberto Camara.

Magic Johnson

Anatomy study made at Animum Creativity Advanced School for the Master Degree in 3D Character Modeling.

I've used the base mesh modeled in the previous lessons. Zbrush for sculpting and projecting details using my texturing.xyz skin starter kit, Maya for UVs, Substance 3D Painter for texturing and Xgen for the hair. Final rendering with Arnold.

Keyshot high poly renderings and Wireframe

3DConceptArtist 3day Creature Workshop

This is the result of a 3-days workshop organized by 3DConceptArtist.com. There is always an opportunity of having fun and learn some new tricks with Pablo Munoz.

ZBrush sculpting and polypaint for later rendering using Keyshot Pro. Final compositing done in Photoshop.

ZBrush Best Preview Renders (BPR)

Process

Dr. Zarkov

I've have chosen Dr. Hans Zarkov for the Flash Gordon Modeling Contest in the category of High Resolution Sculpt, organized by The Rookies.

I was honored to be a finalist in this awesome contest.

The objetive was creating a highly detailed 3d model of the selected concept art. I sculpted Dr. Zarkov using ZBrush and then I sent the high mesh to Keyshot for some final renderings, creating some custom materials. 

ZBrush Best Preview Renders (BPR)

References and work in progress

Concept Art

Dr. Zarkov by Giuseppe Di Stasio.

Thank you for taking the time to read and view this. d^_^b

If you enjoyed my stuff, please take a look at my entry for Rookie Awards 2022 - Rookie of the Year in the category of Game Development.


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