My journey at Animum Creativity Advanced School
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My journey at Animum Creativity Advanced School

Juan Carlos Mesa Machín
by imachinarium on 1 Jun 2021 for Rookie Awards 2021

Hello there! I'm currently studying a Master Degree in 3D Character Modelling at Animum Creativity Advanced School. We'll finish next October so I decided to drop here some of the works I've been creating for the last year. The latest ones aren't finished yet, although I'd like to show at least some WIP images.

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Harbinger.

This is the creature project for VFX I'm actually working at Animum Creativity Advanced School for the Master Degree in 3D Character Modelling for Cinema and Videogames.

I'm in the final stage of texturing and rendering, so those are work in progress images yet.

It has been modeled in ZBrush. Retopology and UVs made in Maya. Texturing in Substance Painter and the final rendering will be in Arnold.

These are some work in progress images directly from Substance Painter Iray renderer and a clay ZBrush render and low topology as well.

It’s based on the awesome concept art by Andrew Mironov

Earvin Magic Johnson.

Here is another project I'm currently finishing at Animum Creativity Advanced School.

Modeling was done in ZBrush, starting with the male body mesh I sculpted previously. I've acquired the Skin Starter Kit in the texturing.xyz store to add the fine detail in ZBrush. UVs done in Maya and texturing in Substance Painter. The final rendering will be done with Arnold once I apply some corrections to the skin and I create the hair with Xgen as well.

Some work in progress images before I add the hair with Xgen.

Anatomy Study.

Male Body assignment realized at Animum Creativity Advanced School for the Master Degree in 3D Character Modelling for Cinema and Videogames.

Sculpted in ZBrush using the écorché previously modeled as starting base mesh.

Anatomy study assignment realized at Animum Creativity Advanced School for the Master Degree in 3D Character Modelling for Cinema and Videogames.

Sculpted in ZBrush, Retopology and animation mesh in Maya and final rendering using Keyshot 10 for ZBrush.

Workshop.

This is the final project done for the Online Course "3D Production Fundamentals with Maya" completed at Animum Creativity Advanced School.

It was my starting point in this 3D journey one year ago. That point when you start to think about "I know Kung Fu..."

Completely modeled in Maya. The texturing was done in Substance Painter to get back to Maya for a final rendering with Arnold and some compositing tweaks in Photoshop.

Original illustration by Anthony Cournoyer

🧭 Learn and Grow 

Now I'd like to drop here some personal projects I've been doing for practice between classes. Practice is the key. It must be done to reinforce what have been learnt and is also a good way to stay focused and motivated, growing the portfolio at the same time.

Rancel's Blue Haired Warrior.

Personal project based on the wonderful illustration by Guille Rancel "Blue Haired Warrior".

It was completely sculpted in ZBrush. The texturing was added tweaking some custom materials in Keyshot 10 Pro for ZBrush so no UVs needed for this task. Finally a set up with the lights and easy rendered inside Keyshot.


Based on the original illustration by Guille Rancel

Luke Skywalker RotJ v2 Lightsaber.

Modeled in Maya, textured with Substance Painter and finally rendered with Arnold.

I took the Anakin Starkiller´s lightsaber weathered by "The Proplicator" for texturing reference.

Some close up views from Iray renderer.

ZBrush Robot Workshop

ZBrush Robot Workshop with Pablo Munoz (@Pablander) where we did a model like this in 3 days following a simple but amazing workflow.

Starting in ZBrush with some subtools provided by Pablo, we did a quick blocking of the design. Later we added some details using insert mesh an booleans. We moved then to Keyshot to get some pases of the scene to finally composite it Photoshop using masks and tweaking colors.

Rusty Yellow

This character was a modeling exercise done for the Online Course "3D Production Fundamentals with Maya" completed at Animum Creativity Advanced School. I did this texture practice after that trying to learn about anchor points, displacement and tessellation on Substance Academy.

All textures from the character were created from scratch using Substance Painter. I took the asphalt material from Sustance Source.

Final rendering with Arnold with some post procesing in Photoshop.

Based on the original model by Sichi

Oh! Thanks so much for reach over here!

I hope you liked. d^_^b


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