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I discovered I had a knack for drawing back in elementary school, and since then I knew I wanted to develop and expand my skills and make a fulfilling career out of it. I recently fell in love with modeling and texturing in my first year of college as a Game Artist, and I cannot wait to expand my skills in the future and enter an industry full of exceptionally skilled peers.

When I spent hours and hours on my first online game Maplestory! I didn't realize at that time, but that experience led me into exploring worlds of different game and animation. I never got sick out of exploring game and animation, and these experiences made me wanting to participate in creating on of them as my career.

I never really thought I would end up pursuing a career in game art but it kind of just fell into place. I discovered 3D art when I was 16 and immediately fell in love with creating models, renders, and animations. I didn't even know how to draw and never considered myself an artist but 3D just clicked for me. It was the perfect blend of technical and creative and it was just so gratifying. Since then I've focused my energy on game development driving my skills towards a professional career.

I was inclined towards art and drawing since childhood. I would keep drawing characters from comic books but mainly from television cartoon series. I was very much fascinated by characters like He-man or Ben 10 and later, video game characters especially from the Assassin's Creed series. I started developing curiosity to how games are developed and so around 2016 to 2017, I decided I wanted to get into Game design, specifically character design

Hi my names Ofir and I’m studying 3D animation for my second year at IAC in Tel Aviv. I’ve also studied painting and drawing at FRAME BY FRAME with Ben Ozeri. I’m currently working as a freelancer in 3D animation with Maya and Lighwave software. I specialize in texturing, lighting, render, modeling and animation.

For my entire life, I have been a prolific and enthusiastic artist. As I’ve gotten older, I’ve combined my artistic skill with my love of technology and found what I hope to be my life’s work: game art and design. I am very social and enjoy collaborating with others. I take direction well and, if given the opportunity, love to lead. As a result, I’ve learned to actively listen, focus on my role in a project, remain sensitive to others’ responsibilities and complete projects on time and beyond ex

I met a few people from Lucasfilm (ILM Singapore) while I was pursuing a degree in Graphic Design back in Indonesia. Inspired by their feature film works, it motivates me to explore the world of entertainment industry. Thus, I've decided to pursue a Master's Degree in the US at SCAD.

Art center College of Design, animation student. I love to transfer 2d arts into 3d!

During the second year of my software engineering university course, I was making some games on Unity with my friends, primarily for fun and self-education. At some point, we needed to get unique 3d assets that were not available for free on the internet so I volunteered to learn 3d and make those for us. It was rough at first, but I got the drill relatively fast and realized that it is what I want to focus on from now on.

I first watched Star Wars at a very young age and fell in love with it immediately. Growing up watching so many other films and playing a ton of video games strengthened my desire to get into the entertainment industry in some capacity. I always had a real desire to work in a creative field, so I focused on art throughout my time in school. In college I began exploring animation, but eventually transitioned into game art after falling in love with the 3D art process.

I realised from a young age I wanted to work in the creative media and entertainment industry coming from a very creative family I was always pushed to embrace my imagination. I fell in love with films heavy in effects such as King Kong, Jurassic Park, Spider-Man and since then have wanted to create my own worlds that people can immerse themselves in the same way I did when I was younger.

I've been a creative my whole life and 3D art was a way for me to develop my creative skillset and utilize it into something more than drawing. Sculpting quickly became the ideal way to express myself and create so I'm practicing daily to improve my skillset and hopefully break into the industry soon.

I have always been drawing a lot, but it was when I learned about my schools existence that I realized what direction I wanted to go. At first I was sure that I was going to design and do concept drawing, but as soon as I tried 3D modeling, I absolutely fell in love with it! Now I just want to explore and keep learning all I can in the world of 3D animation.

Growing up with video games always on my side, I have aspired to one day play my part in creating unforgettable and unique worlds. I initially wanted to create concept art for video game environments and characters until I was given the opportunity to develop game environments myself. Through the knowledge I have obtained going to Ringling College of Art and Design, I was able to discover my passion for video game creation and my drive towards wanting to work in the entertainment industry.

During COVID I jumped ship from my path for history and decided at that moment that I wanted to make something that would be as impactful as Halo had been on me so I started to look into art and then into game art. I applied to the first school I saw and I've been pursuing the dream ever since.

I've always been an artist, but I never thought I'd be able to make a career from it. It wasn't until I got into video games that I realized there were viable career paths in the industry for artists and creatives, and I immediately knew that's what I wanted to pursue.

Always had an interest for creative work and technology. Visual Effects quickly appealed to me as the perfect mix between the two.

Ever since I was a kid, I've loved plunging myself into the worlds of games and film, especially media with extensive worldbuilding and creative concepts. I used to look at works like Doctor Who, Lord of the Rings, and Star Trek and marvel at their complexity. I only recently realized I could make something like that myself! I want to be able to create work like the things that captivated me as a kid, and help bring up the next generation of dreamers.

It was when I went to a Blizzard event at the Boys and Girls Club in Irvine when I was a Junior in Highschool. I had a blast and after talking to the lead quest designer for a good bit I had an epiphany that I can only call Holy Enlightenment that I was meant to go into this industry. Every fiber of my being since then was pushing me toward making sure I could do well in this industry if given the chance.

I first realised I wanted a career in the media field because my uncle showed me his animation work, I felt inspired to create something like he did, something that is industry worthy so I enrolled in a design course which included animation in it. However after meeting my concept art teacher Takuma Homma, I decided I wanted to create something at even a fifth of what he is capable of and am now learning how to design concept art

Growing up I had a strong interest in animation and watched a lot of cartoons that taught me about the power of storytelling and finding the fun and humor in the ordinary. At the same time, I always felt a deep connection towards Graphic Design and Illustration. Now, I feel like I’ve been able to combine both of these passions in my motion design work creating powerful visuals that can help brands in unique ways.

I grew up surrounded by animation and games and my favourite past time was to draw both original and fan art characters so since around high school I already knew that I would like to have a career in the entertainment industry.