Kifune Shrine - Kyoto | Virtual Production Project
This is a Virtual Production project I organised along with a few other classmates after we finished our Visual Effects course. It is a re-creation of Kifune Shrine in Kyoto, Japan and was made using Unreal Engine.
This is a Virtual Production project I organised along with a few other classmates after we finished our Visual Effects course with Belfast Metropolitan College. It is a re-creation of Kifune Shrine in Kyoto, Japan (see reference below) and was made using Unreal Engine. This was an absolutely amazing opportunity given to us by our tutors, to stay on after we finished our course and organise a project together as a group.
We had never used Unreal Engine before and had no experience using a Virtual Production Wall either. It was a massive learning curve, not only to learn the program but to figure out a workflow that allowed everyone to contribute and be most efficient with our limited time. Virtual Production is a massive growing force in the Visual Effects industry and this project not only gave me a better understanding of the process and technology behind it but also sparked a huge interest in me for how I could learn more and how I could use it in the future.
I acted as a supervisor on this project, organising the team, setting our goals, assigning tasks and trying to figure out an efficient workflow for this type of project. It was also my job to do the lighting for the environment and to make the landscape surrounding our scene.
Above are some tests I created separately from the project to test out drawing a landscape in Unreal Engine. Also a miniature natural environment to test out the lighting settings and different kinds of lighting inside Unreal Engine.
After weeks of hard work we were able to complete this project and create an awesome looking virtual environment, displayed on the Belfast Met Virtual Production Wall. I'm really proud of how this project turned out.
I'm really proud of how this project turned out. Although I know there is plenty of room for improvement, I feel that for our first time creating something in this program we have learnt so much and I will continue my learning to keep getting better.