
Chameopteryx

The project was made as a part of a course taught by Dan Weiss on The Gnomon Workshop.
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The aim of this project is to learn how to make top notch scales for a creature completely by hand. Overall the sculpting took about a week to complete and a couple more days to texture and render. It was an amazing learning experience and I'm looking forward to using the techniques in my future projects.



Zbrush reflective material preview



The texture set consists of 4 UDIMs 4K resolution. Texturing was done in Mari.
Timelapse of sculpting. Some parts are cut out because the software would crash.
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