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Brian Nathaniel Lesiangi

Brian Nathaniel Lesiangi

  United States

Creates a cinematic world that shows a mix of film-making narratives, cinematography and storytelling.

I met a few people from Lucasfilm (ILM Singapore) while I was pursuing a degree in Graphic Design back in Indonesia. Inspired by their feature film works, it motivates me to explore the world of entertainment industry. Thus, I've decided to pursue a Master's Degree in the US at SCAD.

Learning: Savannah College of Art and Design

Skills: Arnold Autodesk Maya Auto Desk Maya Cutter Houdini Mari mel Nuke python quixel megascans Reality Capture Renderman Substance Painter Unreal Engine Unreal Engine 4 Vray Zbrush

Expertise: Game Design & Development Visual Effects

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender Mar 11, 2019
  • Leveled up to Rookie May 06, 2019
  • Pro TBD


Turn 10 Studios | Summer Associate
Redmond, WA | Jun 2018 - Aug 2018

Worked on various look development and lighting projects including tools and pipeline R&D for Forza Motorsport.

The Mill | Collaborative Mentorship Class
SCAD, Savannah (GA) | Aug 2018 - Nov 2018

Collaborated on a team of 4 students mentored by The Mill NY. Responsible for look developing, lighting and real-time integration in UE4.

Current Education

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