Brian Nathaniel Lesiangi
United StatesCreates a cinematic world that shows a mix of film-making narratives, cinematography and storytelling.
I met a few people from Lucasfilm (ILM Singapore) while I was pursuing a degree in Graphic Design back in Indonesia. Inspired by their feature film works, it motivates me to explore the world of entertainment industry. Thus, I've decided to pursue a Master's Degree in the US at SCAD.
Learning: Savannah College of Art and Design
Skills: Adobe After Affects Adobe Premier Pro Arnold Arnold Renderer Autodesk Maya Auto Desk Maya Cutter Houdini Mari mel Nuke python quixel megascans Reality Capture Renderman Substance Painter Unreal Engine Unreal Engine 4 Vray Zbrush
Expertise: Game Design & Development Visual Effects
Excellence Award
Draft Selection
Excellence Award
Draft Selection
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 11, 2019
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Leveled up to Rookie May 06, 2019
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Pro TBD
• Experience
Worked on various look development and lighting projects including tools and pipeline R&D for Forza Motorsport.
Collaborated on a team of 4 students mentored by The Mill NY. Responsible for look developing, lighting and real-time integration in UE4.