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I was always interested in character design, drawing day in day out.I had a very technological upbringing where arts were just a "hobby". I just did not realize I could make a career out of this, until I started looking for universities. I visited an open day at an art academy and saw that making those characters actually is a job! The film and games industry is a perfect combination between technology and arts.

The first time I was gifted a graphics tablet, I got so addicted to drawing on Photoshop that my dad would have to wheel my desk chair out of my room (with me on it) and into the dining room, so that I wouldn't forget to eat.

About 2016 I was first told about basically my dream career- doing something creative and games related. I'd been searching for a way to combine those 2 things that are so important to me, so I worked hard to get into the prestigous UH Games Art and Design course, and I've loved it!

I first realised I wanted to work within games was when I played Assassins Creed Brotherhood. It was the first game I played on the Playstation 3 and since then I have fallen in love with environments and world creation.

I was interested in the creative media when I first started experimenting in photoshop during my 8th grade. I immediately felt connected with the work I did and since then, I have been learning more about the industry and the tools and workflows followed by the professionals.

When I was younger I watched a lot of cartoons and anime, eventually wanting to create my own. This desire drove me to hone my skills to create stories which I could present in the medium of animation.

Because I am learning Animation

When I was young, I first picked up a controller and it was crash bandicoot 1. It was the only game I owned on PlayStation 1. I was playing it so much I got intrigued by how they created these 3D virtual spaces. I then would make levels by sketching them in a journal I used to keep. As I grew older I loved stories even more and saw myself as a storyteller. I wanted to combine my love of stories with games. And in came Final fantasy that sparked the idea of stories can be within games.

Since I was little I always had a passion for Technology and Art, so I decided to mix them up and ended up studying 3d Animation and Modelling

I realised I wanted to work within the creative and entertainment industry as soon as I left school. I went on to do a Foundation in Art and Design, which is where the career path I wanted to head down became clear. This then lead me to the University of Hertfordshire where I learnt the skills to become a Character Artist.

When I started a games animation and visual effects course at college, I discovered the wide range of possibilities that the industry can offer.

I’ve always been interested in how assets were created for films and games over the years of consuming media and playing games. The tipping point was when I watched the avengers and was amazed at all the cg assets that came to life on screen through the efforts of the many artists behind the scenes.

I have always been creatively inclined, prefering an art related hobby such as painting miniatures (Warhammer). Within highschool I experimented with creating levels inside of the source engine for Garys Mod. Although not particularly successful, I enjoyed the experience and knew this is a career that I could feasably go through.

Making games is far more fun than packaging cereal

I realised I wanted to follow this direction when I discovered my passion for building worlds and creating stories, and wanted an output for these interests.

In high school I knew I wanted to do something creative. Drawing and art was great but there was something about 3D mediums like clay sculptures, lego and model making that I loved. Combine that with video games, one of my hobbies, and suddenly there are endless stories, challenges and worlds to explore.

I was about 14 years old when I realised that there must be more to games than it is to play them. Thats when I started to explore 3D software and just researching the process of creating 3D world. I've started off small, following tutorials, making simple objects, but soon I was able to create better looking work which just sparked an insane passion for 3D.

Watching documentaries about the creation of some of my favorite games, making me realise that my biggest passion is to create awesome for others.

When I watched Disney's 'the Art of Animation' exhibit in Paris, circa 2004. This, combined with obsessively watching the 'behind the scenes' of every Lord of the Rings movie, made me realise I could channel all the passion I had for creating creatures and making things move into an actual job.

As a young child, I was always captivated by the TV screen. Hours upon hours, watching VHS tapes of movies led me to enjoy the creative flow and engaging story line. It was at that age where I began creating my own movies on my old Nintendos, creating flipnote comics and recording the wild adventures featuring my hamster. My interest in films and TV has ceased to fade even as a young adult, and I aim to progress through the industry, achieving the very best.

Video games have always played a central role in my personal and (recently) academic life, I think they have an ability to engage and challenge unlike any other media. Being able to creatively realise stories and worlds, whilst overcoming technical hurdles and problems to create enjoyable and engaging games/experiences would be the ultimate job.

I first realised my passion for Games Art when I was 14, upon my discovery of the Counterstrike: Global Offensive map editor. I began designing my own levels but became much more interested in the aesthetic element of the levels, eventually dedicating my use of the software to creating grounded levels with high visual quality and artistic flare. Eventually I branched out into making my own models using Blender, and then began using the unreal engine.