Ancient Planet 2
Inspired by No Man's Sky's environments, I recreated my old personal project, Ancient Planet, to practice composition, lighting and atmospherics.
- Sunset -
- Midday -
Lighting Complexity View
The lighting is set to moveable, allowing a dynamic day night cycle. Colour grading done in ue5, using lumen for reflections and global illumination. I used some packs for the assets such as the Rural Australia pack for the rocks, Starsphere for the planet, Megascans for the grass (Turned pink/red in the shader) and Dead Hills landscape for the terrain. I created the Tunnel/Window frame in Maya and the planet ring in photoshop with a custom material for adding it into ue5. I'm hoping to continue with some more lighting scenarios soon!
Packs used:
Rural Australia: https://www.unrealengine.com/marketplace/en-US/product/rural-australia
Star Sphere: https://www.unrealengine.com/marketplace/en-US/product/starsphere
Dead Hills: https://www.unrealengine.com/marketplace/en-US/product/dead-hills-landscape
Comments (0)
This project doesn't have any comments yet.