Tarek Abdellatif
EgyptI want to work in one of the big companies in Game industry like Ubisoft or Naughty dog and if not then maybe a smaller independent studio.
I started to like 3D in my last university year when I was studying Computer Science in 2010, I did a big shift in my career so many times after that, I worked at local studios in Egypt that produce a local TV commercials and learn about 3Dsmax, Maya Photoshop, Painter, and Vray, but I always wanted to work in Game industry and worked for one year at Codemasters in Malaysia, now I'm studying Game Art at Think Tank online from Egypt, currently I'm doing my graduation project for my last term.
Learning: Think Tank Training Centre
Skills: 3d modeling 3dsmax 3d Substance Painter Adobe Adobe Photoshop Adobe Premiere Pro Adobe Premier Pro Adobe Substance Designer Adobe Substance Painter Antique architectural visualization autodesk Autodesk 3ds Max Autodesk Maya Egypt Foundry MARI game assets game design game props Historical lowpoly Marmoset Toolbag Marmoset Toolbag3 Marmoset Toolbag 3 Marmoset Toolbag 4 Maya Megascans Moorish Mudbox Ottoman Persian PureRef Quixel Megascan realtime render SpeedTree Ssubstance painter substance3d Substance 3D Designer Substance 3D Painter Substance Designer Substance Painter textures & materials thinktank Turkey Unreal Engine Unreal Engine 4 unreal engine 5 vray V-Ray Zbrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Product Visualisation Visual Effects
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Rookie of the Year - Finalist
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 05, 2020
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Leveled up to Rookie Jun 24, 2021
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Pro TBD
• Experience
3D modeler, unwrap, texture, for low poly game assets like Buildings, props and extra technical tasks related to assets creation for Games.
3D modeler, unwrap, texture, lighting and rendering for VFX TV commercial. My role was to model mostly hard surface props and products.
I was responsible for teaching Information Technology Institute students the basics of 3D modeling for games in Smart Village.