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WESCO OIL CAN
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WESCO OIL CAN

Tarek Abdellatif
by tareklatif on 9 Feb 2021

Game Asset based on Wesco Oil Can, I used Maya for Modeling high and lowpoly meshes, unwrap and Substance painter for baking, texturing and Marmoset for Render. I used 2x2K Textures for these renders, but for the optimized version in engine it should be 256x256, since I used 1k texel density per 1 meter for the, poly c

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Renders were done in Marmoset Toolbag 4

Wireframe and Maya previews for Lowpoly, uvs and Highpoly.

Turntable 

Maps used:

Normal-Albedo-Roughness-Metallic-AO-and RMA(Include Roughness, Metallic and AO in the RGB channels)

Some Reference I collected before starting the process


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