WESCO OIL CAN
Game Asset based on Wesco Oil Can, I used Maya for Modeling high and lowpoly meshes, unwrap and Substance painter for baking, texturing and Marmoset for Render. I used 2x2K Textures for these renders, but for the optimized version in engine it should be 256x256, since I used 1k texel density per 1 meter for the, poly c
Renders were done in Marmoset Toolbag 4
Wireframe and Maya previews for Lowpoly, uvs and Highpoly.
Normal-Albedo-Roughness-Metallic-AO-and RMA(Include Roughness, Metallic and AO in the RGB channels)
Some Reference I collected before starting the process