Water Lilies
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Water Lilies

Tarek Abdellatif
by tareklatif on 20 Feb 2023

Water Liles, started from sculpting the high poly water lilies meshes in ZBush and then baking the mesh maps to a plane and texturing in Substance painter, then I created the cutout meshes in Maya by manually cutting meshes from a plane and then creating a variation in maya and finally previewed it in Marmoset Toolbag

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Marmoset Renders

Normal, AO, Color, Roughness, SSS and Opacity, textures are in 4096x4096

BPR Zbrush render of the high poly sculpts and Substance Painter render of the textures.

Sped up video showing the whole process.


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