Water Liles, started from sculpting the high poly water lilies meshes in ZBush and then baking the mesh maps to a plane and texturing in Substance painter, then I created the cutout meshes in Maya by manually cutting meshes from a plane and then creating a variation in maya and finally previewed it in Marmoset Toolbag
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Normal, AO, Color, Roughness, SSS and Opacity, textures are in 4096x4096
BPR Zbrush render of the high poly sculpts and Substance Painter render of the textures.
Sped up video showing the whole process.
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