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Tarek Abdellatif
by tareklatif on 8 Oct 2022

Backpack 3D asset modeling, Uvs were done in Maya and ZBrush, sculpted in Mudbox. textures in Substance Painter and Marmoset toolbag for bakes and render. You can buy the Substance 3D Painter, Marmoset, Ztool, fbxs, textures files from this link:

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Marmoset toolbag 4 Renders .

4 Variations textured in Substance 3D Painter and included 4 materials in Marmoset file.

YouTube Link:

Turntable, YouTube Link:

Test in Unreal Engine 5 with Nanite and Lumen and simple material I created in real-time edit mode.

Backpack(Quad Mesh) on Sketchfab, you can buy it from there.

Uvs and Output textures sample, from bottom to top: Basecolor, Normal, Roughness, Metallic, Ambient Occlusion, RMA

Early Blockout base mesh and polished modeled mesh in Maya.

BPR render tests in ZBrush for the sculpt.

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