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Michalina Gąsienica-Laskowy
Michalina Gąsienica-Laskowy

Michalina Gąsienica-Laskowy

  Belgium

I want to become a Technical Artists and work on AAA projects.

I made my first render in the age of 10. I always thought 3D was something every person can tell the basics about - just like drawing. I realized how unique skills I'm developing when I went to high school and moved to another city. My new friends were amazed by my artworks and only a little percentage of them knew anything about what I'm doing. That's when I understood how narrow this genre is and that I want to follow it as my career path.

Learning: Howest University of Applied Sciences - Digital Arts and Entertainment

Skills: 3DCoat 3D Coat Adobe Photoshop Adobe Substance Painter Arnold for Maya Blender Blender Cycles Marvellous Designer Marvelous Designer Maya Maya 2020 Photoshop Substance Designer Substance Painter Unreal Engine

Expertise: Game Design & Development

  • Leveled up to Debut N/A
  • Leveled up to Player Nov 02, 2019
  • Leveled up to Contender Mar 25, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Experience

Junior Environment Artist
Poland | Aug 2021 - Sep 2022

Sculpting, texturing, and in-engine setup of props for "Gimle: The Broken Prophecy" and "Builders of Greece" projects.

Junior 3D Artist
Kraków, Poland | Jul 2019 - Aug 2019

Early-stage environment design for "Mech Mechanic Simulator". Modeling ready-to-game-use props according to the company’s workflow.

Level Designer
Kraków, Poland | Oct 2018 - Dec 2018

Designing & creating levels for a mobile fantasy RPG game "Battle Rise: Kingdom of Champions".

Current Education

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