The assignment was restricted to use Diff/Spec workflow. When I started texturing in 3D PBR was already a standard. Limiting what I could do was at the beginning very frustrating but at the end I appreciated challenges which came with it.
I'm the most proud of the Watermill model. I googled a very nice reference, but it was limited to only the outside view. I had a no idea how the inner mechanism looks like. Then I realized this building is from my hometown! I went there and shoot a ton of photos. The moment when I realized how every piece is connected was brilliant.