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I was playing the Shimmering Isles Expansion for Oblivion and the room I was in turned into butterflies.

I always wanted to bring my art to life, and at first I was focused on hyper-realism to achieve this. By the time I reached Year 9, I discovered this thing called 'animation', which was all about bringing art to life, and I've never wanted to do anything else since.

I've always loved the creative field, art, games, music, characters you name it!

When I played team fortress 2 for the first time, I feel in love with the characters, art style and gameplay and said I want to work on creating something as awesome as this game one day.

Since the day I figured out how to hold a pencil I've always known I wanted to be an artist. As a tiny tot and even now, I'd get lost in my own worlds and stories while listening to music or thinking of my favourite shows. Upon taking Film & Television classes in high school where I discovered my passion for cinematography and visual storytelling, I then finally realised that animation was my calling.

Ever since I chose multimedia as my course for high school, I wanted to pursue my career in creating art. I am passionate on what I make and I want to collaborate with people who share the same interest.

I discovered that I wanted to work in the creative media and entertainment industry around my senior years of high school, and had an immense interest in furthering my creativity and knowledge

I've always wanted to create things that make people laugh or smile, even if it's a quick minigame to send to a friend to cheer them up.

I've always been interested in the entertainment industry but it wasn't until I was at university for 3 years doing non-creative subjects that I realized that I really wanted to be a part of it. Movies, especially animation, have always been a big part of my world, starting with family movie nights as a kid almost every weekend. We would watch all of the behind the scene footage and I was always so interested by what went on. This included everything, costume, set, acting, and directing

From my early high school years, I have always had an interest in the arts.

I've always loved creating things that are entertaining for others as well finding new mediums I can use to express my feelings and opinion on things.

I never gave a thought to any career until my last 2 years of High School. I had always enjoyed drawing so I knew it's something I want to make a career out of it.

I have always had a natural curiosity towards the behind the scenes of my favourite animated shows and movies as well as a passion for creating art.

Gaming and storytelling are my two passions in life, especially the stories that can be told through video games. Over the years I've been inspired by games such as Lufia II, Final Fantasy VII, Mass Effect and Ghost of Tsushima for their story and gameplay and would love to be a part of brining that same joy I felt to others.

https://collinsliauw.wixsite.com/myportfolio

I first wanted to work in the animation industry when I was 12 years old and drawing ponies, had a lull in self confidence for several years, and now am once again trying to reach that goal as a 21 year old.

I have always liked drawing and creating worlds ever since I was a young boy and I wanted to pursue that goal.

I was inspired by an indie horror game called Bendy and the Ink Machine in 2017, that demonstrates the work of 1930's animations. It encouraged me to watch other 1930's animation and was intrigued by how animation works back then and my interests in drawing fictional characters is what gave me the passion to be an animator since high school.

When I was in high school I originally wanted to make games. After doing the first year of a Bachelor of game development I found I had no love for programming but I loved 3D modeling and animation so I went on to do a Bachlor of 3d Animation

I have worked as a Film and Digital Ads Producer for more or less the past 3 years. I've always intended to work on Game Studio.

I was producing art at a nearly hourly basis in high school as a coping mechanism so why not make a career out of it?

Being a lover of videogames for as long as I can remember, I never got the chance to fully explore how they work or are created. Having an excess amount of time due to the pandemic, I decided to take a chance and do something I had always dreamed of.