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I've been an traditional artist my whole life. After being exposed to CG in the world of architectural visualization , I realized that I can push my art to another level and make a career out of it in the entertainment industry.

I met a few people from Lucasfilm (ILM Singapore) while I was pursuing a degree in Graphic Design back in Indonesia. Inspired by their feature film works, it motivates me to explore the world of entertainment industry. Thus, I've decided to pursue a Master's Degree in the US at SCAD.

When I was young I dreamed of becoming a professional artist, but deep down I thought that art could only ever be my hobby. After a few years working in a non-creative field, I decided to go in a different direction and returned to my original plan of becoming a professional artist! I taught myself 3D art from a combination of different online resources, and while I'm not in the industry yet, I like to think I'm on my way. I aim to create compelling game characters and props that tell a story.

Art center College of Design, animation student. I love to transfer 2d arts into 3d!

I am a 3D Environment Artist who aims to create game environments that are immersive, unique and tell a thoughtful story. I mainly focus on modeling and texturing hard surface props, set pieces, and organic models for game environments. With a strong background in Cinematography for live action films, I apply my knowledge in lighting, composition, and color theory to the models and scenes I create.

When I was in fourth grade, I was introduced to Halo 3 and Gears of War. I was immediately drawn to the characters and would spend countless hours unlocking the best armor and skins in each game. That attraction to character art and design has only intensified since those early days. Since then, I've been studying anatomy and sculpture, learning new software, etc. and couldn't be more excited about making characters professionally.

I'm someone with a traditional art background, who took on the field of real-time 3D art for games because I want to build the coolest games of tomorrow.

While I was working in the auto industry as a financial analyst, knowing that I wanted to spread my creative wings and do so much more with my life.

When I was in high school, I was addicted to video games. Seeing those stunning graphics from AAA+ games just made me want to be apart of all of it. I want to be more than a gamer, I want to be the team who makes them.

I wanted to work in the entertainment industry since the start of college. I have always had a huge passion for animation, and in college, decided that I want to help create gorgeous animated films like the ones that inspired my passion for art. I explored computer graphics programming, 2D animation/storyboarding, and 3D Modeling. I landed on 3D Modeling because it felt like a great blend of my technical and artistic passions!

Growing up I found games, movies, and music to be the spark of my professional journey today. This spark ignited my desire to work in the entertainment industry since my middle-school years and having crossed paths with like-spirited people further solidfied my ambitions. With each project I finish I find myself a step closer to achieving this dream. Thank you to everyone I've met so far!

Hello, I am a 17 year old 3D artist. I first realized I wanted to work in the entertainment industry, when I Discovered 3D Art. In my exploration stage I got into a few software's, starting with blender 3D. As I grew my taste and skills, I gained more interest towards creature and character design. Designing creatures has no bounds to creativity and is endless, I think that as an artist you should be able to solve creative problems and progress your skills and knowledge all around the field.

I learned to create 3d art as a form of escapism. I initially didn't want to be a part of the industry, but after seeing the unfilled gaps in the creative sphere, I took it upon myself to hone my skills to fill them.

3 Years ago I took a 3d modeling and printing summer camp, then taking another on 3d animation. I first started with Cinema 4d then moved on to blender recently in the past 2 years.

https://winniemai.art/ I realized I wanted to work in the creative media and entertainment industry when I was a kid growing up. I was constantly drawing all over the walls and floors. Now I'm always drawing on my tablet or sketchbook. (I still hide drawings on the walls every now and then.)

I found my passion for movies at a young age. Movies influence much of my work. Six years ago, I was studying interior design when I stumbled across a video on the making of Avatar. After watching it I knew I had to switch paths. I decided to take the initiative to pursue my passion that constantly teaches me more about this magical world.

I wanted to go into this industry once I discovered how limitless my work can be. I love the idea that I can learn everything needed to create a world.

I've wanted to work in the entertainment industry for as long as I could remember. It took until the end of college for me to realize what part specifically I valued the most. The ability to build day dreams into reality is without the coolest thing I could ever be a part of. I am honored to be a part of the entertainment community.

I've had an animation realization in high school, and had some first failed attempts for a few top programs in China. After taking up Civil Engineering as my bachelor's degree, I realized I still wanted to fulfill my animation dream and made a career change after graduation.

I've always wanted to create realistic art. I was in high school sitting at a desk drawing monsters and soldiers and making them battle in my head. Watching movies like Avatar just made me think I could do more with my ideas. I am first and foremost a storyteller with a desire to one day take my ideas from my sketchbook to the big screen. Everyday I wake up excited to create cg art.

Growing up with video games always on my side, I have aspired to one day play my part in creating unforgettable and unique worlds. I initially wanted to create concept art for video game environments and characters until I was given the opportunity to develop game environments myself. Through the knowledge I have obtained going to Ringling College of Art and Design, I was able to discover my passion for video game creation and my drive towards wanting to work in the entertainment industry.

I've always loved all forms of visual storytelling. However, it wasn't until college when I got really into behind the scenes motion capture videos and realized how breathtaking and emotional CG can be with today's technology. At that moment I knew CG was the tool I needed to tell my stories.

I took an interest in the creative media and entertainment industry while I was in high school. I started creating content as soon as I started learning the programs. It was just a hobby at first but slowly turned into a passion.

About me - I am Vinay Bhardwaj ,a 3D Character artist with a focus in Character and props development for video games. I am currently studying at Gnomon School of Visual Effects. My interests include playing video games, Board Games and Passionately listening to music. My main goal in this industry is to one day contribute my skills to the development of large video game titles and to open a studio after gaining experience and to learn different pipelines of game studios.