Denim Jacket Study
This is the first in a series of quick real-time clothing studies that I'm working on at the moment. Base mesh was made in Marvelous Designer and textured it in Substance Painter, with final renders in Marmoset Toolbag. Final poly count is 9k tris, with a 2k map for the jacket and 1k map for the pins & patch.
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Here are the pins and patch. I painted them in Photoshop, and then projected them in Substance Painter and added materials afterwards.
This is the Marvelous Designer pattern for the jacket. After Marvelous, I detailed the mesh in ZBrush to get finer detail.
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