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Port City
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Port City

Danny Gelman
by dannygelman on 17 Apr 2021

I created a procedurally modeled city!

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I wanted to challenge myself with a large scale city project, and here is the result! I based this on a concept by Guillermo Martinez.

I first worked on a tool to populate houses on a surface and then used it to add the houses to the front two mountains!

Modeled in Maya and Houdini. Foliage in Paint Effects. Fog and Clouds in Maya Fluids FX. Rendered in Arnold. Composited in Photoshop.


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