Alec Tucker
United StatesI plan to work at a company or studio of like-minded individuals doing Environment Art and/or 3D Models,
I am a 3D Environment Artist who aims to create game environments that are immersive, unique and tell a thoughtful story. I mainly focus on modeling and texturing hard surface props, set pieces, and organic models for game environments. With a strong background in Cinematography for live action films, I apply my knowledge in lighting, composition, and color theory to the models and scenes I create.
Learning: California State University, Chico
Skills: Adobe Photoshop Adobe Premiere Pro Autodesk Maya Marvelous Designer Maya Mixer quixel megascans Substance Designer Substance Painter UE4 Unreal Engine Unreal Engine 4 Zbrush
Expertise: 3D Animation Architectural Visualisation Game Design & Development Immersive Media Other Product Visualisation
Draft Selection
Rookie of the Year - Finalist
Excellence Award
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 07, 2019
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Leveled up to Rookie Jul 15, 2019
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Pro TBD
• Experience
Responsible for modeling assets to be used in VR/AR applications within UE4 for various tech and architectural product companies.
Created various props and fully riggable protagonist and enemy models for use with Unity inside a game entitled "The Hand That Feeds".
Created the main character model for a game entirled "Skate & Grind".