Comet Rider (Real Time)
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Comet Rider (Real Time)

Andrea Savchenko
by andreasav on 3 Jun 2020

This piece includes a game-ready character, vehicle, props, fx and environment rendered in Unreal Engine 4 based on a 2D concept by Shuo Shi. Many thanks to my mentor, Roderick Weise, from Think Tank Training Centre.

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Comet Rider

This piece includes a game character, vehicle, props, fx, and environment rendered in Unreal Engine 4 based on a 2D concept by Shuo Shi. Female character has 39 tris (7K hair, 9K head, 23K body). Vehicle has 81K tris. Maps are PBR, packed and optimized in engine. Female character and vehicle completed in 5-6 weeks each.

Iridescent pant material creation in Unreal Engine

39K tris (7K hair, 9K head, 23K body)

PBR maps for the head and body as an example. Custom eye and skin shader were created in unreal engine, and further adjusted in the material node editor. All maps were packed and optimized in engine.

hair maps

81K tris

4 map sets total for the vehicle


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