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Throughout my educational & professional journey, I have gained experience in Graphic Design, Interior Design, Animation, XR & UX Design. But what captivated me in these industries was creating visually stunning CG assets & environments. Fueled by my passion for 3D art and games, I quit my job to pursue this path. I was awarded the Warner Bros. Discovery Access Canada's Digital Art Scholarship & I'm currently enrolled in CG Asset Creation for Games; Props & Environments at TTTC.
I have been drawing since I was 5 years old, and painting from 14 onwards. Visual art has been a consistent call in my life ever since I first picked up that pencil crayon 23 years ago. It was only this year after trying to wrap my head around how to support myself as a full time artist did the idea of this field hit me like a thunderbolt. My experience with Think Tank Online has been an absolute blessing and I am so grateful for the chance to learn and grow as an artist under professionals.
As a kid I was always either drawing, watching animated movies, or playing video games, and I got obsessed with Finding Nemo when it first came out. After working my 'regular' job in Japan for three years I knew I had to follow my passion eventually. I went back to (online) school last year and became obsessed with modeling and texturing. Been a happy camper ever since :)
I've always loved playing games and drawing since I am a kid. I had the chance to work 9 years in marketing and management in video game industry. When the pandemic hit, I rediscover my love for drawing and that helped reveal my passion for 3D and character art. I decided to change career and attend Think Tank online school.
Nothing makes me happier than the ability to create something out of nothing. Having both art and tech background, I have found love for 3D art and everything that comes with it. My goals are to set foot in the world of game art and learn as much as possible, while meeting amazing people along the way.
Since I was a kid I was a huge gamer and my interest for CG first came through that media. Afterwards I realised I was more into film, watching Pixar movies and witnessing how you could tell stories while creating everything in the computer. My passion to create assets and to give them a background story through their textures started there and has stayed until this very day.