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SWAT Warrior - Real-Time

SWAT Warrior - Real-Time

Alsu Rakhimova
by arakhimova on 1 Feb 2022

Please see my 11-week project during the Advanced term at Think Tank Online. During this term, I had a chance to improve my hard surface modelling, topology, procedural texturing, and hair cards workflow. Please see the full version with video on Artstation:

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Steps & Software:

Jacket and Pants base in Marvelous Designer

Sculpt in Zbrush

Retopology, gun, and hair cards in Maya

Textures and bakes in Substance Painter

Skin projection from Texturing XYZ was wrapped in WARP by R3DS

Shaders, Renders, and particle emitters in Unreal Engine

Asphalt texture used from Quixel Bridge

UVs (please see the breakdown below in the post):

3 4k texture sets for body

1 4k texture set for the face

2 4k texture sets for the hair (hair cards)

& 1 4k texture set for guns

Based on the concept by Dia Nak (

Thanks to my advanced term supervisor, Nicolas NiƱo, and my classmates.

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