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Shrouded Citadel
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Shrouded Citadel

Brittany Blaker
by BrittBlaker on 19 Jun 2023

My mentorship Project from Think Tank Training Centre! Completed in 4 months.

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Overview:

The goal was to create an entirely original idea in 3D, and focus on new and upcoming game methods that I hadn't yet explored. This project features Modular Kits, Trim Sheet usage, Boolean Sculpting workflow, RGB Mask workflow, and Nanite. As well as High to Low Poly bake workflow. 

Materials Created inside of Substance Designer and further edited inside of Unreal Engine Shader.

This scene was highly iterative because it was an original idea. It started out as a mountaintop castle complete with guard towers and defensive walls!

The kit consists of around 150 pieces that have a high reusability value. 

High Poly Sculpt created inside of Zbrush. 

The scene only features one rock that makes up the entire cliff and background. This rock uses a combination of methods to create, starting from rock scan boolean sculpting, then in engine as nanite. An RGB mask workflow is used to apply detailed tileables, as well as a baked normal for extra details on top of the nanite. 


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