No home left to love - Real Time
Character rendered in Real Time for my mentorship at Think Tank Training Centre online. Huge thanks to my mentors Kestutis Rinkevicius and Karam Chahal, TTO students and staff, and my family for their support and guidance throughout the process.
Character rendered in Real Time for my mentorship at Think Tank Training Centre online.
Steps & Software:
- Shirt, Bag, and cape in Marvelous Designer
- Sculpt in Zbrush
- Retopology and hair cards in Maya (Arnold)
- UVs in Rizom UV
- Textures and bakes in Substance Painter
- Skin projection and face topology from 3dscanstore was wrapped in WARP by R3DS
- Shaders and Renders in Marmoset Toolbag 4
- Rocky ground (3d asset) taken from Quixel Bridge