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I remember the feelings of excitement and awe I had as a teenager when I first played the 2010 Sci-Fi first person shooter Halo: Reach. I was fascinated by the inner workings of the game and how aspects such as level and narrative design could invoke strong and emotional responses from the audience. Later down the line, that fascination shaped into an ambition of becoming a games designer when I enrolled in a Games Art & Design course at college.
I played my first match of League in 2013, seeing the splash arts (that kept getting better) and the original character designs has always been fascinating to me, but the idea of making something like it felt distant until I started college in 2019 where I basically began my art journey from step 1. I know I have a lot to learn but I am proud of where I have come since.
Around 2016 when I picked up Overwatch for the first time was when I started to get interested in the industry - then, a year later, when I picked up Titanfall 2 I really got invested in the idea of becoming a games artist. My own personal projects in the years that followed lead to an interest in level design as well as art, and so here I am.
I realised from a young age my passion for making art, While other children wanted to spend their time outside playing tag, I'd much rather be inside drawing. Art has always been my outlook in life, and whether it's illustration, Art therapy, graphic design or Concept art, I know there's no place I'd rather be than in the art industry.
Ever since my youth, a career in the creative field has been my fervent dream. At the age of 14, I began devoting considerable time to practicing portrait drawing, while also excelling in my art-based GCSE subjects. Exploring various artistic avenues, including graphic design in college, I further discovered a deep affinity for concept art—a realm where I could challenge myself and cultivate a more professional and advanced skill set.
I was an introverted teen and used music, drawing and cartoons as a form of escapism, I would eventually develop an eye for envisioning my own worlds and characters as time went on and I pursued art. By the time I was approaching the end of my 1st year of college; I was certain that animation was the way to go. It is an unrivalled window into the untamed mind of a creator and is the canvas that I want to use to inspire and uplift the audiences of the world in the same way that inspired me.
I've been drawing from the moment I could pick up a pencil, but realised that I wanted to be a professional artist after reading my first manga, when I was 10. I started off wanting to make my own comics, and as I developed an interest in video games over the next few years, I shifted to wanting to work as an artist in the games industry.
Ever since I was young, I have always been interested in the arts. I come from quite a creative family as my Mother is a Graphic Designer by trade and my dad is a freelance Carpenter. My grandfather also used to paint. I realised I wanted to work in the creative industry when I was picking my options for GCSE's. I chose Art and Product Design and later on I enrolled in an Art and Design course at college. I originally wanted to be a painter or sculptor but ended up choosing Animation at Uni.
I first realised that I wanted to work in the creative industries when I recieved praises and acknowledgment for my art works, as narcisstic as it sounds it made me feel good about my work and what I was doing. Along the way I knew it was something I could want to do in the future and then I found myself deep into the Animation world. There I always wanted to create a world that can move away from real life. Bringing out the images, visuals and environments in my head into the real world.
Drawing has been my main form of creative expression for many years and I continue to develop it daily; from character designing and concept art to 2D animation. I also have a passion for storytelling and film making which has been built from many hours spent watching films, TV shows, playing games, reading books and graphic novels. By combining these skills I create a variety of animations, illustrations and short films so I can turn my passion into a career.
I first realized during my 4-year college course on Animation that I was passionate about creating. Manifesting brand new concepts for characters, creatures, environments and equipment. Since then I've been determined to create concepts that contain gorgeous form and function with efficient synergy.
As a 3D art generalist with skills in asset creation and environment art , I strive to learn new skills and techniques to create unique work through using Maya , Zbrush and Substance Painter. I also enjoy bringing original perspectives on projects that inspire change . I look forward to being able to bring fresh ideas to future industry opportunities .