Seven Levels of Hell - Game Jam
The first game jam consisted of the seven levels of hell, with this being the product of the brief that made the game need to include a door of some significant importance. I focused on asset production as well as some level design towards the end of the project.
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Round of applause for our sponsors
Walkthrough Video
Wrath Level - I had majority control over this section of the game, from the design of the level to creation of the assets. I added a flowing lava texture on the floor as well as adding heat distortion and smoke piles in tandem with this. In turn this created a great effect of emphasising how hot the environment is, making the platforming section that much harder.
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