Davide Gordon
GermanyI am striving to become a character/creature Artist in the Games Industry with the final goal of being a senior artist or art director.
I realised that the creative media industry was the right place for me, when I was introduced to sculpting and ZBrush, which was around the time of May 2018. The process of creating characters and creatures totally fascinated me and so I pushed myself to learn more and more about the whole workflow. This was possible through the lectures in my University but also through the tutorials of the great team of Flipped Normals, Rafael Grassetti and Dominic Qwek.
Learning: SAE Creative Media Institute
Skills: 3d Substance Painter Adobe Photoshop Autodesk Maya Auto Desk Maya Keyshot Marmoset Toolbag Marmoset Toolbag 3 Marmoset Toolbag 4 Marvelous Designer Maya Photoshop Substance 3D Painter Substance Painter Unreal Engine Unreal Engine 4 unreal engine 5 Zbrush
Expertise: Game Design & Development
Editor's Choice
Draft Selection
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Skipped Debut N/A
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Leveled up to Player May 30, 2019
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Skipped Contender N/A
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Leveled up to Rookie May 29, 2021
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Pro TBD
• Experience
Main Tasks consist of creating 3D Assets (characters and environment) and engine work like particle effect or shader creation.