Round of applause for our sponsors
This game ready creature is based on a Concept by yangyang sui. The Polycount is around 45k Tris and the Textures are spread across 5 UDIMs with 8k resolution each. The main purpose of the project was to study anatomy, especially primate/gorilla anatomy. A big challenge was the breakdown of skin, muscles and bones, which challanged me to work precise and really understand the underlying structure. The Creature was rendered in Unreal Engine 4 using the typical high to low poly workflow.