Imperfect Cell UE4
This project is my 3D Version of Dragonball Z's Imperfect Cell. The Character was created with the usual Game Asset Workflow and could be used in Game as well.
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This is my Version of Imperfect Cell from Dragonball Z. This 3D Character was created with the intention to reinvent/redesign the original concept, while still keeping the foundation. With around 47k Faces and Retopology done by hand the character is optimized for real time rendering.
I drew inspiration from different sources, mainly real life insects and similar 3D art. Since the work of Dominic Qwek taught me a lot about forms, shape language and detail distribution, I looked at his work for guidance.
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