Tyler Klimek
United StatesAspiring to be an environment artist at a AAA studio that pushes innovation (with particular interest in the Xbox Game Studios family).
In 2007, Halo 3 launched and became one of the most memorable gaming experiences of my life. I loved the game so much I told myself, one day I'm going to make a Halo game. Unfortunately, I ended up going to business school instead with the plan to take over the family company. 3 years into the program I made the life decision to transfer programs in an effort to instead follow my dreams of being creative. I instead got a BFA in Game Design & Development and became an environment artist!
Learning: Savannah College of Art and Design
Skills: Adobe After Affects Adobe Audition Adobe Photoshop Adobe Premiere Pro Autodesk Maya Houdini mixamo Quixel Mixer Substance Alchemist Substance Designer Substance Painter UE4 Unreal Engine Unreal Engine 4 Visual Studio Code Wacom Zbrush
Expertise: Game Design & Development Immersive Media Visual Effects
Game of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Excellence Award
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 24, 2020
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Leveled up to Rookie TBD
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Pro TBD
• Experience
- Created hard-surface modular assets (models & textures) - Developed procedural & hand-painted materials with Substance Painter & Designer - Created terrain, set-dressed, and worked as a World Builder in UE4 - Utilized AGILE production as a scrum-master to manage and organize a team of 3D artist & designers - Developed strong communications skills while working alongside a team of 334+ students and 2 industry professionals
- Built hard-surface & organic 3D assets for VR integration and optimization in Unreal Engine - Art Scrum Leadership as well
- Led a dynamic team of artist, programmers, and designers to create my vision of an action-horror multiplayer game in UE4