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Funny enough, I think I always wanted to be an artist. I grew up around creative people my whole life so it was a pretty natural transition moving from creating as a hobbie to pursuing it as a profession. All I ever wanted to do in my free time was make things wether or not that was physical or digital.
I first discovered my drive for wanting to be part of the Game Industry in 2006 when my father brought home a PS2. The first game I was introduced to was Kingdom Hearts. I fell in love with the story and the game design. I was determined to be part of the industry from then on. Years after, I found myself attending Ringling College in 2016, and now that I've grown and learned many skills here, I'm prepared to finally enter the industry with the same passion and drive as I did in 2006.
I started my obsession with entertainment at the age of 4 when I performed in my first play. I caught the "performance bug" early, and have been acting, singing, and designing ever since. I found passion for architectural rendering through video games when I noticed I wasn't playing game storylines, but became engrossed in the building areas in the game. I feel fortunate every time I can bring something new to life, and want to create a new path for artists who wish to perform on screen and off.
In 2013 I started college studying animation and I was so miserable I realized I loved modeling environments and props. I went to that school for three years before I decided to completely start over at Ringling studying game art. It was a huge step but I’m so happy I decided to pursue my dream of making beautiful games for a player like myself.
When I first got yelled at for a crayon mural in the living room I was probably destined to be an artist. It was never a straight road from fine art to computer animation to game art, but I know now I've found my place. It was during a first playtest when someone got past a difficult challenge that I felt just how satisfying it was to be a game developer.
I've always liked playing games, but I don't think it occurred to me that I could make them until I was exposed to programs like UDK 3 and Maya in high school. This was my first experience with 3D as I thought I’d be a graphic novelist, because I enjoyed writing and drawing. After graduation, I chose to pursue higher education in game development at Ringling college. Concerning my thesis, I feel I’ve synthesized my aforementioned hobbies & deep narratives to create detailed environments.
I've been an artist since I could hold a pencil and a programmer since elementary school. I made many small games over the years but never realized game development was a viable career option until late high school. Once I started learning the professional pipeline, I was hooked. There's no other field that so perfectly encompasses everything I'm passionate about in my life, and I'm excited to take my first steps into the industry.
For as long as I can remember I have been deeply invested in the stories and lives of others. Compassion and empathy are the lifeblood of a good story, and I believe that they exist in all of us. From the moment I could hold a crayon I have been creating characters with stories to tell, and I dream of collaborating with others with the same passion to create something that brings joy laughter tears and catharsis to the world.
I stepped into the creative world almost a decade ago (2010); my parents gave me Photoshop for my 13th birthday. At first, I wasn’t sure how that was better than the skateboard I asked for, but hours on YouTube tutorials created by professionals enthralled me. The techniques I picked up from professionals let me freelance—creating backgrounds, logo design/reveals, and editing clips for YouTubers. Since then, aided by the knowledge I garnered at Ringling College, I freelance professionally.
As far as I can remember, I have always been interested in the unknown or unreal. When I first discovered motion design, it made me realize the endless possibilities that could be created through art and design. The unknown was put right at my finger tips, and it could then become a reality. I love knowing that motion design is a way to explore, create, and enhance new worlds. Since starting in the industry and learning so many skills, I have enjoyed growing as a person, and a designer.
I knew I wanted to pursue a career in art, specifically in the entertainment industry from a young age and made it my mission to study Game Art at Ringling College. I am passionate in staging and story telling through the layout and design of environments, focusing on even the smallest details that establish the believability of the world and the characters within it. I am captivated by the idea that art is more than design, but rather a whole experience and a means of communication