Ramon Schauer
GermanyCurrently my goal is to get either into a AAA company or a VFX company which allows me to learn and grow as much as possible.
I started out with 3D in 2014 when I started studying Animation & Game at Darmstadt University of Applied Sciences in Germany. During the course I mainly focused on environment art for games but slowly started to become more interested in film (and the mixture of films and games through realtime movies and cinematic games) which is why I decided to continue studying with more focus towards that direction. I am currently enrolled at the Filmakademie Baden-Württemberg/Animationsinstitut.
Learning: Animationsinstitut of Filmakademie, Baden-Württemberg
Skills: Arnold Arnold Renderer Autodesk Maya Cinema 4D Houdini Mari Marmoset Toolbag Maya Nuke Quixel Suite Quixel SUITE 2 R3DS Wrap Reality Capture Redshift Substance Designer Substance Painter Unreal Engine Unreal Engine 4 xNormal Zbrush
Expertise: 3D Animation Game Design & Development Visual Effects
Excellence Award
Draft Selection
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Rookie of the Year - Finalist
Excellence Award
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Draft Selection
Rookie of the Year - Finalist
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Draft Selection
Excellence Award
Rookie of the Year - Finalist
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Jun 05, 2020
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Leveled up to Rookie TBD
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Pro TBD