• Attract, Engage, and Connect
Uncover Hidden Talent: Hire the World’s Top New Digital Artists
I first realized I wanted to work in the industry in high school, but I still wasn't totally sure yet. At first, I had an interest in the programming side of things. After going to college for a short while, I realized I wanted something more visual. I eventually transferred to UTD to give 3D art a try and it really clicked with me that I wanted to work in the creative media and entertainment industry.
When I was 9 I made my first stop-motion Lego short film series. It was a short film about how Lego Indiana Jones got into a portal to the Star Wars universe. The story would be about how he is exploring this world for the first time, and he would interact with some characters, like Obi-Wan, and go on adventures with them. The series was 3 short films,3 min each, and it was an enormous pile of crap. But, it was my start, and that's how I got into creative media.
For as long as I can remember I've always known I wanted to be involved with storytelling. From books, music, and film I loved all the creative abilities those mediums offered but with games I knew was something that had so much potential. I think the first game to really open my eyes to wanting to be a part of the creative media and entertainment industry was Metal Gear Solid. That game changed my life and I've been inspired to create ever since.
I have been playing video games and watching movies before I could speak, it was only natural that I would begin learning about how to make them too. During my Sophomore year of high school I took CG Animation as an elective. I loved that class. Never before could I be so creative or challenged with such complex software, I knew I wanted to pursue a career in computer animation from this point onward.
I figured out I wanted to work in the creative industry when I was about 5 years old! My parents bought me Jak and Daxter: The Precursor Legacy for our PS2 and I fell in love with video games and the worlds you could get immersed into. I wanted to create worlds that people could explore and have them feel the same way I did when I was a kid playing my first video games.
From a young age, animated films sparked a passion for the creative industries within me. Constantly drawing, and taking an animation course in high school solidified my love for this industry. Bringing characters to life on screen fueled my desire to pursue a career that blends my adoration for animated films, artistic expression, and storytelling.
I have always been interested in art, games, and animations, but I was finding what I wanted to do in the industry after trying out a few classes in Maya during high school. I went to college and studied more towards 3D animated film with a few more general skills. For most of my life, I held an interest in the creative media and entertainment industry and have been on a journey to gain the experience to find my place.
I found a great amount of inspiration in the game World of Warcraft, I found the 3D art and style of the game to be fascinating and it pushed me to start learning how to create 3D art and start working on my own projects so that I could learn and grow. I was about 14 years old when I realized that this was what I wanted to do for my future career.
It took a hot minute for me to realize that the entertainment industry was an industry I would like to take part in. I have a background in fine art and had always known that I was meant to be an artist- whether it was a through a career or a hobby. I didn't discover my love of film-making until I started taking classes in the ATEC program at UT Dallas, which really focused on the importance of storytelling through every step of the pipeline.
I feel like it was always there, the fact that we can develop thoughts and ideas that we can then bring to life, the creative problem solving, the community it creates; it all just happened over time. I wanted to create films because they tell stories in such dynamic ways that you cannot experience anywhere else.